Searched refs:Unity (Results 1 – 4 of 4) sorted by relevance
19 #define UNITY_FAIL_AND_BAIL do { Unity.CurrentTestFailed = 1; UNITY_OUTPUT_FLUSH(); TEST_A…20 #define UNITY_IGNORE_AND_BAIL do { Unity.CurrentTestIgnored = 1; UNITY_OUTPUT_FLUSH(); TEST_A…21 #define RETURN_IF_FAIL_OR_IGNORE do { if (Unity.CurrentTestFailed || Unity.CurrentTestIgnored) {…23 struct UNITY_STORAGE_T Unity; variable503 UnityPrint(Unity.CurrentTestName); in UnityTestResultsBegin()513 UnityPrint(Unity.CurrentTestName); in UnityTestResultsBegin()522 UnityPrint(Unity.CurrentTestName); in UnityTestResultsBegin()529 UnityPrint(Unity.CurrentTestName); in UnityTestResultsBegin()539 UnityTestResultsBegin(Unity.TestFile, line); in UnityTestResultsFailBegin()547 if (Unity.CurrentTestIgnored) in UnityConcludeTest()[all …]
4 Unity.CurrentTestName = name;5 Unity.CurrentTestLineNumber = line_num;10 Unity.NumberOfTests++;
362 #define UNITY_EXEC_TIME_START() Unity.CurrentTestStartTime = UNITY_CLOCK_MS()363 #define UNITY_EXEC_TIME_STOP() Unity.CurrentTestStopTime = UNITY_CLOCK_MS()365 UNITY_UINT execTimeMs = (Unity.CurrentTestStopTime - Unity.CurrentTestStartTime); \374 #define UNITY_EXEC_TIME_START() UNITY_GET_TIME(Unity.CurrentTestStartTime)375 #define UNITY_EXEC_TIME_STOP() UNITY_GET_TIME(Unity.CurrentTestStopTime)377 UNITY_UINT execTimeMs = (Unity.CurrentTestStopTime - Unity.CurrentTestStartTime); \386 #define UNITY_EXEC_TIME_START() UNITY_GET_TIME(Unity.CurrentTestStartTime)387 #define UNITY_EXEC_TIME_STOP() UNITY_GET_TIME(Unity.CurrentTestStopTime)389 …UNITY_UINT execTimeMs = ((Unity.CurrentTestStopTime.tv_sec - Unity.CurrentTestStartTime.tv_sec) * …390 …execTimeMs += ((Unity.CurrentTestStopTime.tv_nsec - Unity.CurrentTestStartTime.tv_nsec) / 1000000L…[all …]
49 See the list of asserts [here](https://github.com/ThrowTheSwitch/Unity/blob/master/docs/UnityAssert…