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Searched refs:Unity (Results 1 – 4 of 4) sorted by relevance

/lvgl-latest/tests/unity/
Dunity.c19 #define UNITY_FAIL_AND_BAIL do { Unity.CurrentTestFailed = 1; UNITY_OUTPUT_FLUSH(); TEST_A…
20 #define UNITY_IGNORE_AND_BAIL do { Unity.CurrentTestIgnored = 1; UNITY_OUTPUT_FLUSH(); TEST_A…
21 #define RETURN_IF_FAIL_OR_IGNORE do { if (Unity.CurrentTestFailed || Unity.CurrentTestIgnored) {…
23 struct UNITY_STORAGE_T Unity; variable
503 UnityPrint(Unity.CurrentTestName); in UnityTestResultsBegin()
513 UnityPrint(Unity.CurrentTestName); in UnityTestResultsBegin()
522 UnityPrint(Unity.CurrentTestName); in UnityTestResultsBegin()
529 UnityPrint(Unity.CurrentTestName); in UnityTestResultsBegin()
539 UnityTestResultsBegin(Unity.TestFile, line); in UnityTestResultsFailBegin()
547 if (Unity.CurrentTestIgnored) in UnityConcludeTest()
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Drun_test.erb4 Unity.CurrentTestName = name;
5 Unity.CurrentTestLineNumber = line_num;
10 Unity.NumberOfTests++;
Dunity_internals.h362 #define UNITY_EXEC_TIME_START() Unity.CurrentTestStartTime = UNITY_CLOCK_MS()
363 #define UNITY_EXEC_TIME_STOP() Unity.CurrentTestStopTime = UNITY_CLOCK_MS()
365 UNITY_UINT execTimeMs = (Unity.CurrentTestStopTime - Unity.CurrentTestStartTime); \
374 #define UNITY_EXEC_TIME_START() UNITY_GET_TIME(Unity.CurrentTestStartTime)
375 #define UNITY_EXEC_TIME_STOP() UNITY_GET_TIME(Unity.CurrentTestStopTime)
377 UNITY_UINT execTimeMs = (Unity.CurrentTestStopTime - Unity.CurrentTestStartTime); \
386 #define UNITY_EXEC_TIME_START() UNITY_GET_TIME(Unity.CurrentTestStartTime)
387 #define UNITY_EXEC_TIME_STOP() UNITY_GET_TIME(Unity.CurrentTestStopTime)
389 …UNITY_UINT execTimeMs = ((Unity.CurrentTestStopTime.tv_sec - Unity.CurrentTestStartTime.tv_sec) * …
390 …execTimeMs += ((Unity.CurrentTestStopTime.tv_nsec - Unity.CurrentTestStartTime.tv_nsec) / 1000000L…
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/lvgl-latest/tests/
DREADME.md49 See the list of asserts [here](https://github.com/ThrowTheSwitch/Unity/blob/master/docs/UnityAssert…