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Searched refs:UNITY_PRINT_EXPECTED_AND_ACTUAL_FLOAT (Results 1 – 1 of 1) sorted by relevance

/lvgl-latest/tests/unity/
Dunity.c912 #define UNITY_PRINT_EXPECTED_AND_ACTUAL_FLOAT(expected, actual) \ macro
920 #define UNITY_PRINT_EXPECTED_AND_ACTUAL_FLOAT(expected, actual) \ macro
999UNITY_PRINT_EXPECTED_AND_ACTUAL_FLOAT((UNITY_DOUBLE)*ptr_expected, (UNITY_DOUBLE)*ptr_actual); in UnityAssertWithinFloatArray()
1024 UNITY_PRINT_EXPECTED_AND_ACTUAL_FLOAT((UNITY_DOUBLE)expected, (UNITY_DOUBLE)actual); in UnityAssertFloatsWithin()
1227 UNITY_PRINT_EXPECTED_AND_ACTUAL_FLOAT(*ptr_expected, *ptr_actual); in UnityAssertWithinDoubleArray()
1251 UNITY_PRINT_EXPECTED_AND_ACTUAL_FLOAT(expected, actual); in UnityAssertDoublesWithin()