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Searched refs:UNITY_IS_INF (Results 1 – 2 of 2) sorted by relevance

/lvgl-latest/tests/unity/
Dunity.c363 else if (UNITY_IS_INF(number)) in UnityPrintFloat()
898 …if (UNITY_IS_INF(expected) && UNITY_IS_INF(actual) && (((expected) < 0) == ((actual) < 0))) return…
903 return !(UNITY_IS_NAN(diff) || UNITY_IS_INF(diff) || ((diff) > (delta)))
957 if (UNITY_IS_INF(in_delta)) in UnityAssertWithinFloatArray()
1101 is_trait = UNITY_IS_INF(actual) && (actual > 0); in UnityAssertFloatSpecial()
1105 is_trait = UNITY_IS_INF(actual) && (actual < 0); in UnityAssertFloatSpecial()
1115 is_trait = !UNITY_IS_INF(actual) && !UNITY_IS_NAN(actual); in UnityAssertFloatSpecial()
1185 if (UNITY_IS_INF(in_delta)) in UnityAssertWithinDoubleArray()
1328 is_trait = UNITY_IS_INF(actual) && (actual > 0); in UnityAssertDoubleSpecial()
1332 is_trait = UNITY_IS_INF(actual) && (actual < 0); in UnityAssertDoubleSpecial()
[all …]
Dunity_internals.h257 #ifndef UNITY_IS_INF
260 #define UNITY_IS_INF(n) (UNITY_IS_NAN((n) - (n)) && !UNITY_IS_NAN(n)) macro
262 #define UNITY_IS_INF(n) isinf(n) macro