Searched refs:UNITY_IS_INF (Results 1 – 2 of 2) sorted by relevance
363 else if (UNITY_IS_INF(number)) in UnityPrintFloat()898 …if (UNITY_IS_INF(expected) && UNITY_IS_INF(actual) && (((expected) < 0) == ((actual) < 0))) return…903 return !(UNITY_IS_NAN(diff) || UNITY_IS_INF(diff) || ((diff) > (delta)))957 if (UNITY_IS_INF(in_delta)) in UnityAssertWithinFloatArray()1101 is_trait = UNITY_IS_INF(actual) && (actual > 0); in UnityAssertFloatSpecial()1105 is_trait = UNITY_IS_INF(actual) && (actual < 0); in UnityAssertFloatSpecial()1115 is_trait = !UNITY_IS_INF(actual) && !UNITY_IS_NAN(actual); in UnityAssertFloatSpecial()1185 if (UNITY_IS_INF(in_delta)) in UnityAssertWithinDoubleArray()1328 is_trait = UNITY_IS_INF(actual) && (actual > 0); in UnityAssertDoubleSpecial()1332 is_trait = UNITY_IS_INF(actual) && (actual < 0); in UnityAssertDoubleSpecial()[all …]
257 #ifndef UNITY_IS_INF260 #define UNITY_IS_INF(n) (UNITY_IS_NAN((n) - (n)) && !UNITY_IS_NAN(n)) macro262 #define UNITY_IS_INF(n) isinf(n) macro