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Searched refs:UNITY_INT_WIDTH (Results 1 – 2 of 2) sorted by relevance

/lvgl-latest/tests/unity/
Dunity_internals.h94 #ifndef UNITY_INT_WIDTH
97 #define UNITY_INT_WIDTH (16) macro
99 #define UNITY_INT_WIDTH (32) macro
101 #define UNITY_INT_WIDTH (64) macro
104 #define UNITY_INT_WIDTH (32) macro
142 #if (UNITY_INT_WIDTH == 32)
149 #elif (UNITY_INT_WIDTH == 16)
157 #error Invalid UNITY_INT_WIDTH specified! (16 or 32 are supported)
440 UNITY_DISPLAY_STYLE_INT = (UNITY_INT_WIDTH / 8) + UNITY_DISPLAY_RANGE_INT,
448 UNITY_DISPLAY_STYLE_UINT = (UNITY_INT_WIDTH / 8) + UNITY_DISPLAY_RANGE_UINT,
[all …]
Dunity.c300 UNITY_UINT current_bit = (UNITY_UINT)1 << (UNITY_INT_WIDTH - 1); in UnityPrintMask()
303 for (i = 0; i < UNITY_INT_WIDTH; i++) in UnityPrintMask()
868 if ((style & UNITY_DISPLAY_RANGE_UINT) && (length < (UNITY_INT_WIDTH / 8))) in UnityAssertEqualIntArray()
1561 if ((style & UNITY_DISPLAY_RANGE_UINT) && (length < (UNITY_INT_WIDTH / 8))) in UnityAssertNumbersArrayWithin()