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Searched refs:UNITY_IGNORE_AND_BAIL (Results 1 – 1 of 1) sorted by relevance

/lvgl-latest/tests/unity/
Dunity.c20 #define UNITY_IGNORE_AND_BAIL do { Unity.CurrentTestIgnored = 1; UNITY_OUTPUT_FLUSH(); TEST_A… macro
2172 UNITY_IGNORE_AND_BAIL; in UnityIgnore()