Searched refs:UNITY_FAIL_AND_BAIL (Results 1 – 1 of 1) sorted by relevance
19 #define UNITY_FAIL_AND_BAIL do { Unity.CurrentTestFailed = 1; UNITY_OUTPUT_FLUSH(); TEST_A… macro706 UNITY_FAIL_AND_BAIL; in UnityAssertBits()727 UNITY_FAIL_AND_BAIL; in UnityAssertEqualNumber()767 UNITY_FAIL_AND_BAIL; in UnityAssertGreaterOrLessOrEqualNumber()776 UNITY_FAIL_AND_BAIL; \810 UNITY_FAIL_AND_BAIL; in UnityAssertEqualIntArray()883 UNITY_FAIL_AND_BAIL; in UnityAssertEqualIntArray()975 UNITY_FAIL_AND_BAIL; in UnityAssertWithinFloatArray()1001 UNITY_FAIL_AND_BAIL; in UnityAssertWithinFloatArray()1026 UNITY_FAIL_AND_BAIL; in UnityAssertFloatsWithin()[all …]