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Searched refs:UNITY_FAIL_AND_BAIL (Results 1 – 1 of 1) sorted by relevance

/lvgl-latest/tests/unity/
Dunity.c19 #define UNITY_FAIL_AND_BAIL do { Unity.CurrentTestFailed = 1; UNITY_OUTPUT_FLUSH(); TEST_A… macro
706 UNITY_FAIL_AND_BAIL; in UnityAssertBits()
727 UNITY_FAIL_AND_BAIL; in UnityAssertEqualNumber()
767 UNITY_FAIL_AND_BAIL; in UnityAssertGreaterOrLessOrEqualNumber()
776 UNITY_FAIL_AND_BAIL; \
810 UNITY_FAIL_AND_BAIL; in UnityAssertEqualIntArray()
883 UNITY_FAIL_AND_BAIL; in UnityAssertEqualIntArray()
975 UNITY_FAIL_AND_BAIL; in UnityAssertWithinFloatArray()
1001 UNITY_FAIL_AND_BAIL; in UnityAssertWithinFloatArray()
1026 UNITY_FAIL_AND_BAIL; in UnityAssertFloatsWithin()
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