Searched refs:UNITY_DOUBLE (Results 1 – 2 of 2) sorted by relevance
333 void UnityPrintFloat(const UNITY_DOUBLE input_number) in UnityPrintFloat()345 UNITY_DOUBLE number = input_number; in UnityPrintFloat()385 UNITY_DOUBLE factor = 1.0f; in UnityPrintFloat()387 while (number < (UNITY_DOUBLE)max_scaled / 1e10f) { number *= 1e10f; exponent -= 10; } in UnityPrintFloat()388 while (number * factor < (UNITY_DOUBLE)min_scaled) { factor *= 10.0f; exponent--; } in UnityPrintFloat()392 else if (number > (UNITY_DOUBLE)max_scaled) in UnityPrintFloat()394 UNITY_DOUBLE divisor = 1.0f; in UnityPrintFloat()396 … while (number > (UNITY_DOUBLE)min_scaled * 1e10f) { number /= 1e10f; exponent += 10; } in UnityPrintFloat()397 while (number / divisor > (UNITY_DOUBLE)max_scaled) { divisor *= 10.0f; exponent++; } in UnityPrintFloat()408 UNITY_DOUBLE factor = 1.0f; in UnityPrintFloat()[all …]
286 typedef UNITY_FLOAT UNITY_DOUBLE; typedef300 typedef UNITY_DOUBLE_TYPE UNITY_DOUBLE; typedef586 void UnityPrintFloat(const UNITY_DOUBLE input_number);710 void UnityAssertDoublesWithin(const UNITY_DOUBLE delta,711 const UNITY_DOUBLE expected,712 const UNITY_DOUBLE actual,716 void UnityAssertDoublesNotWithin(const UNITY_DOUBLE delta,717 const UNITY_DOUBLE expected,718 const UNITY_DOUBLE actual,722 void UnityAssertGreaterOrLessDouble(const UNITY_DOUBLE threshold,[all …]