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Searched refs:UNITY_DISPLAY_RANGE_UINT (Results 1 – 2 of 2) sorted by relevance

/lvgl-latest/tests/unity/
Dunity.c225 else if ((style & UNITY_DISPLAY_RANGE_UINT) == UNITY_DISPLAY_RANGE_UINT) in UnityPrintNumberByStyle()
823 if (style & (UNITY_DISPLAY_RANGE_UINT | UNITY_DISPLAY_RANGE_HEX)) in UnityAssertEqualIntArray()
834 if (style & (UNITY_DISPLAY_RANGE_UINT | UNITY_DISPLAY_RANGE_HEX)) in UnityAssertEqualIntArray()
855 if (style & (UNITY_DISPLAY_RANGE_UINT | UNITY_DISPLAY_RANGE_HEX)) in UnityAssertEqualIntArray()
868 if ((style & UNITY_DISPLAY_RANGE_UINT) && (length < (UNITY_INT_WIDTH / 8))) in UnityAssertEqualIntArray()
1561 if ((style & UNITY_DISPLAY_RANGE_UINT) && (length < (UNITY_INT_WIDTH / 8))) in UnityAssertNumbersArrayWithin()
Dunity_internals.h434 #define UNITY_DISPLAY_RANGE_UINT (0x20) macro
448 UNITY_DISPLAY_STYLE_UINT = (UNITY_INT_WIDTH / 8) + UNITY_DISPLAY_RANGE_UINT,
449 UNITY_DISPLAY_STYLE_UINT8 = 1 + UNITY_DISPLAY_RANGE_UINT,
450 UNITY_DISPLAY_STYLE_UINT16 = 2 + UNITY_DISPLAY_RANGE_UINT,
451 UNITY_DISPLAY_STYLE_UINT32 = 4 + UNITY_DISPLAY_RANGE_UINT,
453 UNITY_DISPLAY_STYLE_UINT64 = 8 + UNITY_DISPLAY_RANGE_UINT,