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Searched refs:UNITY_DISPLAY_RANGE_INT (Results 1 – 2 of 2) sorted by relevance

/lvgl-latest/tests/unity/
Dunity.c189 if ((style & UNITY_DISPLAY_RANGE_INT) == UNITY_DISPLAY_RANGE_INT) in UnityPrintNumberByStyle()
745 if ((style & UNITY_DISPLAY_RANGE_INT) == UNITY_DISPLAY_RANGE_INT) in UnityAssertGreaterOrLessOrEqualNumber()
1388 if ((style & UNITY_DISPLAY_RANGE_INT) == UNITY_DISPLAY_RANGE_INT) in UnityAssertNumbersWithin()
1469 if ((style & UNITY_DISPLAY_RANGE_INT) == UNITY_DISPLAY_RANGE_INT) in UnityAssertNumbersArrayWithin()
1485 if ((style & UNITY_DISPLAY_RANGE_INT) == UNITY_DISPLAY_RANGE_INT) in UnityAssertNumbersArrayWithin()
1502 if ((style & UNITY_DISPLAY_RANGE_INT) == UNITY_DISPLAY_RANGE_INT) in UnityAssertNumbersArrayWithin()
1520 if ((style & UNITY_DISPLAY_RANGE_INT) == UNITY_DISPLAY_RANGE_INT) in UnityAssertNumbersArrayWithin()
1536 if ((style & UNITY_DISPLAY_RANGE_INT) == UNITY_DISPLAY_RANGE_INT) in UnityAssertNumbersArrayWithin()
Dunity_internals.h433 #define UNITY_DISPLAY_RANGE_INT (0x10) macro
440 UNITY_DISPLAY_STYLE_INT = (UNITY_INT_WIDTH / 8) + UNITY_DISPLAY_RANGE_INT,
441 UNITY_DISPLAY_STYLE_INT8 = 1 + UNITY_DISPLAY_RANGE_INT,
442 UNITY_DISPLAY_STYLE_INT16 = 2 + UNITY_DISPLAY_RANGE_INT,
443 UNITY_DISPLAY_STYLE_INT32 = 4 + UNITY_DISPLAY_RANGE_INT,
445 UNITY_DISPLAY_STYLE_INT64 = 8 + UNITY_DISPLAY_RANGE_INT,
463 UNITY_DISPLAY_STYLE_CHAR = 1 + UNITY_DISPLAY_RANGE_CHAR + UNITY_DISPLAY_RANGE_INT,