Searched refs:UNITY_ARRAY_TO_VAL (Results 1 – 2 of 2) sorted by relevance
/lvgl-latest/tests/unity/ |
D | unity_internals.h | 497 UNITY_ARRAY_TO_VAL = 0, enumerator 1011 …num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT, UNITY_ARRAY_TO_VAL) 1012 …num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT8, UNITY_ARRAY_TO_VAL) 1013 …num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT16, UNITY_ARRAY_TO_VAL) 1014 …num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT32, UNITY_ARRAY_TO_VAL) 1015 …num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT, UNITY_ARRAY_TO_VAL) 1016 …num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT8, UNITY_ARRAY_TO_VAL) 1017 …num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT16, UNITY_ARRAY_TO_VAL) 1018 …num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT32, UNITY_ARRAY_TO_VAL) 1019 …num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_HEX8, UNITY_ARRAY_TO_VAL) [all …]
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D | unity.c | 1816 if (flags == UNITY_ARRAY_TO_VAL) in UnityAssertEqualMemory()
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