Searched refs:Top (Results 1 – 12 of 12) sorted by relevance
140 …RAPIDJSON_ASSERT(!Base::level_stack_.template Top<typename Base::Level>()->inArray); // currently …141 …RAPIDJSON_ASSERT(0 == Base::level_stack_.template Top<typename Base::Level>()->valueCount % 2); //…166 RAPIDJSON_ASSERT(Base::level_stack_.template Top<typename Base::Level>()->inArray);211 typename Base::Level* level = Base::level_stack_.template Top<typename Base::Level>(); in PrettyPrefix()
234 …RAPIDJSON_ASSERT(!level_stack_.template Top<Level>()->inArray); // currently inside an Array, not …235 …RAPIDJSON_ASSERT(0 == level_stack_.template Top<Level>()->valueCount % 2); // Object has a Key wit…249 RAPIDJSON_ASSERT(level_stack_.template Top<Level>()->inArray);476 Level* level = level_stack_.template Top<Level>(); in Prefix()
391 return *stack_.template Top<uint64_t>(); in GetHashCode()3158 … const SchemaType& CurrentSchema() const { return *schemaStack_.template Top<Context>()->schema; }3159 Context& CurrentContext() { return *schemaStack_.template Top<Context>(); }3160 const Context& CurrentContext() const { return *schemaStack_.template Top<Context>(); }
2077 *stack_.template Top<SizeType>() = *stack_.template Top<SizeType>() + 1; in Transit()
2850 stack_.template Top<ValueType>()->SetObjectRaw(members, memberCount, GetAllocator());2858 stack_.template Top<ValueType>()->SetArrayRaw(elements, elementCount, GetAllocator());
209 … while (!operatorStack.Empty() && *operatorStack.template Top<Operator>() < kAlternation) in RAPIDJSON_DIAG_OFF()213 *atomCountStack.template Top<unsigned>() = 0; in RAPIDJSON_DIAG_OFF()222 … while (!operatorStack.Empty() && *operatorStack.template Top<Operator>() != kLeftParenthesis) in RAPIDJSON_DIAG_OFF()334 if (*atomCountStack.template Top<unsigned>()) in RAPIDJSON_DIAG_OFF()336 (*atomCountStack.template Top<unsigned>())++; in RAPIDJSON_DIAG_OFF()453 … const Frag src = *operandStack.template Top<Frag>(); // Copy constructor to prevent invalidation in RAPIDJSON_DIAG_OFF()
145 T* Top() { in Top() function151 const T* Top() const { in Top() function
77 3. Top Layer (above Active Screen, transparent and neither scroll-able nor click-able)78 4. System Layer (above Top Layer, transparent and neither scroll-able nor click-able)110 Top and System Layers113 LVGL uses the Top Layer and System Layer two empower you to ensure that certain116 You can add "pop-up windows" to the *Top Layer* freely. The Top Layer was meant to125 While the Top Layer and System Layer are created by their owning :ref:`display`130 If the :cpp:enumerator:`LV_OBJ_FLAG_CLICKABLE` flag is set on the Top Layer, then it will142 Similar to the Top- and System Layers, the Bottom Layer is also the full size of the
50 :ref:`default_display`'s Top :ref:`Layer <screen_layers>` as a parent.
181 - :cpp:enumerator:`LV_CHART_AXIS_SECONDARY_X`: Top axis
1442 bool "Top left"1444 bool "Top middle"1446 bool "Top right"1477 bool "Top left"1479 bool "Top middle"1481 bool "Top right"
385 3. Top Layer