Searched refs:TestFailures (Results 1 – 2 of 2) sorted by relevance
558 Unity.TestFailures++; in UnityConcludeTest()2226 Unity.TestFailures = 0; in UnityBegin()2243 UnityPrintNumber((UNITY_INT)(Unity.TestFailures)); in UnityEnd()2248 if (Unity.TestFailures == 0U) in UnityEnd()2262 return (int)(Unity.TestFailures); in UnityEnd()
512 UNITY_COUNTER_TYPE TestFailures; member