Searched refs:TEST_ASSERT_EQUAL_INT32_ARRAY (Results 1 – 3 of 3) sorted by relevance
/lvgl-latest/tests/src/test_cases/ |
D | test_tree.c | 131 TEST_ASSERT_EQUAL_INT32_ARRAY(ret, result.result, 8); in testWalkTree() 139 TEST_ASSERT_EQUAL_INT32_ARRAY(ret2, result.result, 8); in testWalkTree() 149 TEST_ASSERT_EQUAL_INT32_ARRAY(ret3, result.result, 8); in testWalkTree() 200 TEST_ASSERT_EQUAL_INT32_ARRAY(ret2, result.result, 2); in testTreeSearch() 209 TEST_ASSERT_EQUAL_INT32_ARRAY(ret3, result.result, 2); in testTreeSearch()
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D | test_circle_buf.c | 147 TEST_ASSERT_EQUAL_INT32_ARRAY(expected, ((lv_array_t *)circle_buf)->data, 4); in test_circle_buf_read_after_read_and_write()
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/lvgl-latest/tests/unity/ |
D | unity.h | 310 #define TEST_ASSERT_EQUAL_INT32_ARRAY(expected, actual, num_elements) … macro
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