Searched refs:TEST_ASSERT_EQUAL_FLOAT (Results 1 – 5 of 5) sorted by relevance
| /lvgl-latest/tests/src/test_cases/ |
| D | test_svg_anim.c | 31 TEST_ASSERT_EQUAL_FLOAT(dur, 9000.0f); in testAnimate() 37 TEST_ASSERT_EQUAL_FLOAT(fr, 300.0f); in testAnimate() 40 TEST_ASSERT_EQUAL_FLOAT(to, 0.0f); in testAnimate() 60 TEST_ASSERT_EQUAL_FLOAT(to, 500.0f); in testSet() 93 TEST_ASSERT_EQUAL_FLOAT(rt, 0.0f); in testAnimateMotion() 111 TEST_ASSERT_EQUAL_FLOAT(*fb, 500.0f); in testAnimateMotion() 123 TEST_ASSERT_EQUAL_FLOAT(pt[0], 0.5f); in testAnimateMotion() 124 TEST_ASSERT_EQUAL_FLOAT(pt[1], 0.8f); in testAnimateMotion() 125 TEST_ASSERT_EQUAL_FLOAT(pt[2], 1.0f); in testAnimateMotion() 147 TEST_ASSERT_EQUAL_FLOAT(fb[0], 5000.0f); in testAnimateMotion() [all …]
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| D | test_svg.c | 57 TEST_ASSERT_EQUAL_FLOAT((LV_ARRAY_GET(&node3->attrs, 0, lv_svg_attr_t))->value.fval, 10.0f); in testNodeTree() 111 …TEST_ASSERT_EQUAL_FLOAT((LV_ARRAY_GET(&svg_node_wh->attrs, 0, lv_svg_attr_t))->value.fval, 100.0f); in testSvgElement() 112 …TEST_ASSERT_EQUAL_FLOAT((LV_ARRAY_GET(&svg_node_wh->attrs, 1, lv_svg_attr_t))->value.fval, 100.0f); in testSvgElement() 118 …TEST_ASSERT_EQUAL_FLOAT((LV_ARRAY_GET(&svg_node_wh2->attrs, 0, lv_svg_attr_t))->value.fval, 377.95… in testSvgElement() 119 …TEST_ASSERT_EQUAL_FLOAT((LV_ARRAY_GET(&svg_node_wh2->attrs, 1, lv_svg_attr_t))->value.fval, 377.95… in testSvgElement() 125 …TEST_ASSERT_EQUAL_FLOAT((LV_ARRAY_GET(&svg_node_wh3->attrs, 0, lv_svg_attr_t))->value.fval, 960.0f… in testSvgElement() 126 …TEST_ASSERT_EQUAL_FLOAT((LV_ARRAY_GET(&svg_node_wh3->attrs, 1, lv_svg_attr_t))->value.fval, 160.0f… in testSvgElement() 132 …TEST_ASSERT_EQUAL_FLOAT((LV_ARRAY_GET(&svg_node_wh4->attrs, 0, lv_svg_attr_t))->value.fval, 160.0f… in testSvgElement() 133 …TEST_ASSERT_EQUAL_FLOAT((LV_ARRAY_GET(&svg_node_wh4->attrs, 1, lv_svg_attr_t))->value.fval, 83.2f); in testSvgElement() 139 …TEST_ASSERT_EQUAL_FLOAT((LV_ARRAY_GET(&svg_node_wh5->attrs, 0, lv_svg_attr_t))->value.fval, 13.333… in testSvgElement() [all …]
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| D | test_tree.c | 69 TEST_ASSERT_EQUAL_FLOAT(100.0f, node->data2); in testCreateAndDelete()
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| /lvgl-latest/tests/src/test_cases/draw/ |
| D | test_draw_vector.c | 280 TEST_ASSERT_EQUAL_FLOAT(110.0f, p.x); in test_transform() 281 TEST_ASSERT_EQUAL_FLOAT(110.0f, p.y); in test_transform() 292 TEST_ASSERT_EQUAL_FLOAT(210.0f, pt[0].x); in test_transform() 293 TEST_ASSERT_EQUAL_FLOAT(210.0f, pt[0].y); in test_transform() 294 TEST_ASSERT_EQUAL_FLOAT(120.0f, pt[1].x); in test_transform() 295 TEST_ASSERT_EQUAL_FLOAT(120.0f, pt[1].y); in test_transform()
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| /lvgl-latest/tests/unity/ |
| D | unity.h | 353 #define TEST_ASSERT_EQUAL_FLOAT(expected, actual) … macro
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