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Searched refs:TEST_ASSERT_EQUAL_FLOAT (Results 1 – 5 of 5) sorted by relevance

/lvgl-latest/tests/src/test_cases/
Dtest_svg_anim.c31 TEST_ASSERT_EQUAL_FLOAT(dur, 9000.0f); in testAnimate()
37 TEST_ASSERT_EQUAL_FLOAT(fr, 300.0f); in testAnimate()
40 TEST_ASSERT_EQUAL_FLOAT(to, 0.0f); in testAnimate()
60 TEST_ASSERT_EQUAL_FLOAT(to, 500.0f); in testSet()
93 TEST_ASSERT_EQUAL_FLOAT(rt, 0.0f); in testAnimateMotion()
111 TEST_ASSERT_EQUAL_FLOAT(*fb, 500.0f); in testAnimateMotion()
123 TEST_ASSERT_EQUAL_FLOAT(pt[0], 0.5f); in testAnimateMotion()
124 TEST_ASSERT_EQUAL_FLOAT(pt[1], 0.8f); in testAnimateMotion()
125 TEST_ASSERT_EQUAL_FLOAT(pt[2], 1.0f); in testAnimateMotion()
147 TEST_ASSERT_EQUAL_FLOAT(fb[0], 5000.0f); in testAnimateMotion()
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Dtest_svg.c57 TEST_ASSERT_EQUAL_FLOAT((LV_ARRAY_GET(&node3->attrs, 0, lv_svg_attr_t))->value.fval, 10.0f); in testNodeTree()
111TEST_ASSERT_EQUAL_FLOAT((LV_ARRAY_GET(&svg_node_wh->attrs, 0, lv_svg_attr_t))->value.fval, 100.0f); in testSvgElement()
112TEST_ASSERT_EQUAL_FLOAT((LV_ARRAY_GET(&svg_node_wh->attrs, 1, lv_svg_attr_t))->value.fval, 100.0f); in testSvgElement()
118TEST_ASSERT_EQUAL_FLOAT((LV_ARRAY_GET(&svg_node_wh2->attrs, 0, lv_svg_attr_t))->value.fval, 377.95… in testSvgElement()
119TEST_ASSERT_EQUAL_FLOAT((LV_ARRAY_GET(&svg_node_wh2->attrs, 1, lv_svg_attr_t))->value.fval, 377.95… in testSvgElement()
125TEST_ASSERT_EQUAL_FLOAT((LV_ARRAY_GET(&svg_node_wh3->attrs, 0, lv_svg_attr_t))->value.fval, 960.0f… in testSvgElement()
126TEST_ASSERT_EQUAL_FLOAT((LV_ARRAY_GET(&svg_node_wh3->attrs, 1, lv_svg_attr_t))->value.fval, 160.0f… in testSvgElement()
132TEST_ASSERT_EQUAL_FLOAT((LV_ARRAY_GET(&svg_node_wh4->attrs, 0, lv_svg_attr_t))->value.fval, 160.0f… in testSvgElement()
133TEST_ASSERT_EQUAL_FLOAT((LV_ARRAY_GET(&svg_node_wh4->attrs, 1, lv_svg_attr_t))->value.fval, 83.2f); in testSvgElement()
139TEST_ASSERT_EQUAL_FLOAT((LV_ARRAY_GET(&svg_node_wh5->attrs, 0, lv_svg_attr_t))->value.fval, 13.333… in testSvgElement()
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Dtest_tree.c69 TEST_ASSERT_EQUAL_FLOAT(100.0f, node->data2); in testCreateAndDelete()
/lvgl-latest/tests/src/test_cases/draw/
Dtest_draw_vector.c280 TEST_ASSERT_EQUAL_FLOAT(110.0f, p.x); in test_transform()
281 TEST_ASSERT_EQUAL_FLOAT(110.0f, p.y); in test_transform()
292 TEST_ASSERT_EQUAL_FLOAT(210.0f, pt[0].x); in test_transform()
293 TEST_ASSERT_EQUAL_FLOAT(210.0f, pt[0].y); in test_transform()
294 TEST_ASSERT_EQUAL_FLOAT(120.0f, pt[1].x); in test_transform()
295 TEST_ASSERT_EQUAL_FLOAT(120.0f, pt[1].y); in test_transform()
/lvgl-latest/tests/unity/
Dunity.h353 #define TEST_ASSERT_EQUAL_FLOAT(expected, actual) … macro