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Searched refs:TEST_ABORT (Results 1 – 3 of 3) sorted by relevance

/lvgl-latest/tests/unity/
Dunity.c19 …AND_BAIL do { Unity.CurrentTestFailed = 1; UNITY_OUTPUT_FLUSH(); TEST_ABORT(); } while (0)
20 …E_AND_BAIL do { Unity.CurrentTestIgnored = 1; UNITY_OUTPUT_FLUSH(); TEST_ABORT(); } while (0)
21 …NORE do { if (Unity.CurrentTestFailed || Unity.CurrentTestIgnored) { TEST_ABORT(); } } while (0)
Dunity_internals.h783 #define TEST_ABORT() UNITY_TEST_ABORT() macro
786 #define TEST_ABORT() longjmp(Unity.AbortFrame, 1) macro
788 #define TEST_ABORT() return macro
Dunity.h115 …_PASS() TEST_ABORT()
116 … do { UnityMessage((message), __LINE__); TEST_ABORT(); } while (0)