Searched refs:Status (Results 1 – 4 of 4) sorted by relevance
32 enum Status : uint8_t {Synced = 0, Updating, Drawing, Damaged}; enum39 Status status = Status::Synced;68 if (status == Status::Drawing) return Result::InsufficientCondition; in push()86 status = Status::Synced; in clear()93 if (paints.empty() || status == Status::Drawing) return Result::InsufficientCondition; in update()97 if (status == Status::Damaged || force) flag = RenderUpdateFlag::All; in update()108 status = Status::Updating; in update()114 if (status == Status::Damaged) update(nullptr, false); in draw()115 …if (status == Status::Drawing || paints.empty() || !renderer->preRender()) return Result::Insuffic… in draw()124 status = Status::Drawing; in draw()[all …]
68 if (Canvas::pImpl->status != Status::Damaged && Canvas::pImpl->status != Status::Synced) { in target()81 Canvas::pImpl->status = Status::Damaged; in target()
66 if (Canvas::pImpl->status != Status::Damaged && Canvas::pImpl->status != Status::Synced) { in target()81 Canvas::pImpl->status = Status::Damaged; in target()
88 if (Canvas::pImpl->status != Status::Damaged && Canvas::pImpl->status != Status::Synced) { in target()104 Canvas::pImpl->status = Status::Damaged; in target()