Searched refs:Rotate (Results 1 – 5 of 5) sorted by relevance
16 Rotate and zoom
412 /*Rotate a partially rendered area to another buffer and send it*/445 /*Rotate a partially rendered area to the frame buffer*/
137 - Rotate screen (90, 180, 270 degree).
782 Rotate, enumerator803 MATRIX_DEF(rotate, MatrixState::Rotate),861 } else if (state == MatrixState::Rotate) { in _parseTransformationMatrix()
253 Rotate Widget. The value is interpreted in 0.1 degree units. E.g. 450 means 45 deg.