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Searched refs:Path (Results 1 – 15 of 15) sorted by relevance

/lvgl-latest/scripts/
Dtrace_filter.py5 from pathlib import Path
25 log_file = Path(args.log_file)
DLVGLImage.py9 from pathlib import Path
1366 files = list(Path(args.input).rglob("*.[pP][nN][gG]"))
/lvgl-latest/src/libs/thorvg/
DtvgShape.cpp72 pImpl->flag |= RenderUpdateFlag::Path; in reset()
99 pImpl->flag |= RenderUpdateFlag::Path; in appendPath()
117 pImpl->flag |= RenderUpdateFlag::Path; in lineTo()
127 pImpl->flag |= RenderUpdateFlag::Path; in cubicTo()
137 pImpl->flag |= RenderUpdateFlag::Path; in close()
156 pImpl->flag |= RenderUpdateFlag::Path; in appendCircle()
218 pImpl->flag |= RenderUpdateFlag::Path; in appendArc()
258 pImpl->flag |= RenderUpdateFlag::Path; in appendRect()
DtvgSwRenderer.cpp133 if (flags & (RenderUpdateFlag::Path | RenderUpdateFlag::Transform) || prepareShape) { in run()
147 …if (flags & (RenderUpdateFlag::Path |RenderUpdateFlag::Gradient | RenderUpdateFlag::Transform | Re… in run()
160 … if (flags & (RenderUpdateFlag::Path | RenderUpdateFlag::Stroke | RenderUpdateFlag::Transform)) { in run()
DtvgSvgLoaderCommon.h47 Path, enumerator
DtvgLottieModel.h134 Path, enumerator
358 LottieShape::prepare(LottieObject::Path); in prepare()
DtvgRender.h41 enum RenderUpdateFlag : uint8_t {None = 0, Path = 1, Color = 2, Gradient = 4, Stroke = 8, Transform… enumerator
DtvgLottieBuilder.cpp570 P(ctx->merging)->update(RenderUpdateFlag::Path); in updatePath()
815 P(ctx->merging)->update(RenderUpdateFlag::Path); in updatePolystar()
922 case LottieObject::Path: { in updateChildren()
1052 P(shape)->update(RenderUpdateFlag::Path); in updateText()
DtvgLottieModel.cpp365 case LottieObject::Path: in prepare()
DtvgSvgLoader.cpp1602 loader->svgParse->node = _createNode(parent, SvgNodeType::Path); in _createPathNode()
3161 case SvgNodeType::Path: { in _copyAttr()
3498 case SvgNodeType::Path: { in _inefficientNodeCheck()
3659 case SvgNodeType::Path: { in _freeNode()
DtvgSvgSceneBuilder.cpp409 case SvgNodeType::Path: { in _recognizeShape()
DtvgLottieExpressions.cpp650 case LottieObject::Path: { in _content()
/lvgl-latest/docs/details/main-components/
Danimation.rst140 Animation Path
143 You can control the Path (curve) of an Animation. The simplest case is linear,
145 with fixed steps) over the duration of the Animation. A *Path* is a function which
158 Alternately, you can provide your own Path function.
160 :cpp:expr:`lv_anim_init(&my_anim)` sets the Path to :cpp:func:`lv_anim_path_linear`
161 by default. If you want to use a different Path (including a custom Path function
164 If you provide your own custom Path function, its prototype is:
/lvgl-latest/tests/
Dmain.py11 from pathlib import Path
194 pngs = list(Path(png_path).rglob("*.[pP][nN][gG]"))
/lvgl-latest/docs/details/other-components/
Dfile_explorer.rst93 - ``Current Path``: label
121 - :cpp:expr:`lv_file_explorer_get_path_label(explorer)` (pointer to ``Current Path Label`` :ref:`l…