Searched refs:Path (Results 1 – 15 of 15) sorted by relevance
/lvgl-latest/scripts/ |
D | trace_filter.py | 5 from pathlib import Path 25 log_file = Path(args.log_file)
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D | LVGLImage.py | 9 from pathlib import Path 1366 files = list(Path(args.input).rglob("*.[pP][nN][gG]"))
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/lvgl-latest/src/libs/thorvg/ |
D | tvgShape.cpp | 72 pImpl->flag |= RenderUpdateFlag::Path; in reset() 99 pImpl->flag |= RenderUpdateFlag::Path; in appendPath() 117 pImpl->flag |= RenderUpdateFlag::Path; in lineTo() 127 pImpl->flag |= RenderUpdateFlag::Path; in cubicTo() 137 pImpl->flag |= RenderUpdateFlag::Path; in close() 156 pImpl->flag |= RenderUpdateFlag::Path; in appendCircle() 218 pImpl->flag |= RenderUpdateFlag::Path; in appendArc() 258 pImpl->flag |= RenderUpdateFlag::Path; in appendRect()
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D | tvgSwRenderer.cpp | 133 if (flags & (RenderUpdateFlag::Path | RenderUpdateFlag::Transform) || prepareShape) { in run() 147 …if (flags & (RenderUpdateFlag::Path |RenderUpdateFlag::Gradient | RenderUpdateFlag::Transform | Re… in run() 160 … if (flags & (RenderUpdateFlag::Path | RenderUpdateFlag::Stroke | RenderUpdateFlag::Transform)) { in run()
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D | tvgSvgLoaderCommon.h | 47 Path, enumerator
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D | tvgLottieModel.h | 134 Path, enumerator 358 LottieShape::prepare(LottieObject::Path); in prepare()
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D | tvgRender.h | 41 enum RenderUpdateFlag : uint8_t {None = 0, Path = 1, Color = 2, Gradient = 4, Stroke = 8, Transform… enumerator
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D | tvgLottieBuilder.cpp | 570 P(ctx->merging)->update(RenderUpdateFlag::Path); in updatePath() 815 P(ctx->merging)->update(RenderUpdateFlag::Path); in updatePolystar() 922 case LottieObject::Path: { in updateChildren() 1052 P(shape)->update(RenderUpdateFlag::Path); in updateText()
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D | tvgLottieModel.cpp | 365 case LottieObject::Path: in prepare()
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D | tvgSvgLoader.cpp | 1602 loader->svgParse->node = _createNode(parent, SvgNodeType::Path); in _createPathNode() 3161 case SvgNodeType::Path: { in _copyAttr() 3498 case SvgNodeType::Path: { in _inefficientNodeCheck() 3659 case SvgNodeType::Path: { in _freeNode()
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D | tvgSvgSceneBuilder.cpp | 409 case SvgNodeType::Path: { in _recognizeShape()
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D | tvgLottieExpressions.cpp | 650 case LottieObject::Path: { in _content()
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/lvgl-latest/docs/details/main-components/ |
D | animation.rst | 140 Animation Path 143 You can control the Path (curve) of an Animation. The simplest case is linear, 145 with fixed steps) over the duration of the Animation. A *Path* is a function which 158 Alternately, you can provide your own Path function. 160 :cpp:expr:`lv_anim_init(&my_anim)` sets the Path to :cpp:func:`lv_anim_path_linear` 161 by default. If you want to use a different Path (including a custom Path function 164 If you provide your own custom Path function, its prototype is:
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/lvgl-latest/tests/ |
D | main.py | 11 from pathlib import Path 194 pngs = list(Path(png_path).rglob("*.[pP][nN][gG]"))
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/lvgl-latest/docs/details/other-components/ |
D | file_explorer.rst | 93 - ``Current Path``: label 121 - :cpp:expr:`lv_file_explorer_get_path_label(explorer)` (pointer to ``Current Path Label`` :ref:`l…
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