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Searched refs:POLYSTAR_MAGIC_NUMBER (Results 1 – 1 of 1) sorted by relevance

/lvgl-latest/src/libs/thorvg/
DtvgLottieBuilder.cpp578 static constexpr auto POLYSTAR_MAGIC_NUMBER = 0.47829f / 0.28f; in _updateStar() local
662 auto cp1x = cp1Radius * cp1Roundness * POLYSTAR_MAGIC_NUMBER * cp1Dx / ptsCnt; in _updateStar()
663 auto cp1y = cp1Radius * cp1Roundness * POLYSTAR_MAGIC_NUMBER * cp1Dy / ptsCnt; in _updateStar()
664 auto cp2x = cp2Radius * cp2Roundness * POLYSTAR_MAGIC_NUMBER * cp2Dx / ptsCnt; in _updateStar()
665 auto cp2y = cp2Radius * cp2Roundness * POLYSTAR_MAGIC_NUMBER * cp2Dy / ptsCnt; in _updateStar()