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Searched refs:Number (Results 1 – 6 of 6) sorted by relevance

/lvgl-latest/src/libs/thorvg/rapidjson/
Dschema.h344 bool Int(int i) { Number n; n.u.i = i; n.d = static_cast<double>(i); return WriteNumber(n); } in Int()
345 …bool Uint(unsigned u) { Number n; n.u.u = u; n.d = static_cast<double>(u); return WriteNumber(n); } in Uint()
346 …bool Int64(int64_t i) { Number n; n.u.i = i; n.d = static_cast<double>(i); return WriteNumber(n); } in Int64()
347 …bool Uint64(uint64_t u) { Number n; n.u.u = u; n.d = static_cast<double>(u); return WriteNumber(n)… in Uint64()
349 Number n; in Double()
396 struct Number { struct
406 bool WriteNumber(const Number& n) { return WriteBuffer(kNumberType, &n, sizeof(n)); } in WriteNumber() argument
1293 RAPIDJSON_STRING_(Number, 'n', 'u', 'm', 'b', 'e', 'r')
Ddocument.h2061 union Number {
2101 Number n;
/lvgl-latest/docs/details/main-components/
Danimation.rst123 /* Number of repetitions. Default is 1. LV_ANIM_REPEAT_INFINITE for infinite repetition */
Dindev.rst502 - ``scroll_limit`` Number of pixels to slide before actually scrolling the Widget
/lvgl-latest/docs/details/widgets/
Dchart.rst255 Number of points
/lvgl-latest/
DKconfig279 int "Number of draw units"
670 int "Number of stops allowed per gradient"