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Searched refs:ML_MASK (Results 1 – 1 of 1) sorted by relevance

/lvgl-latest/src/libs/lz4/
Dlz4.c263 #define ML_MASK ((1U<<ML_BITS)-1) macro
1198 if (matchCode >= ML_MASK) { in LZ4_compress_generic_validated()
1199 *token += ML_MASK; in LZ4_compress_generic_validated()
1200 matchCode -= ML_MASK; in LZ4_compress_generic_validated()
2060 length = token & ML_MASK; in LZ4_decompress_generic()
2062 if (length == ML_MASK) { in LZ4_decompress_generic()
2171 length = token & ML_MASK; /* match length */ in LZ4_decompress_generic()
2177 if ( (length != ML_MASK) in LZ4_decompress_generic()
2271 length = token & ML_MASK; in LZ4_decompress_generic()
2274 if (length == ML_MASK) { in LZ4_decompress_generic()