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Searched refs:MATH_PI (Results 1 – 7 of 7) sorted by relevance

/lvgl-latest/src/libs/thorvg/
DtvgMath.h38 #define MATH_PI 3.14159265358979323846f macro
52 return degree * (MATH_PI / 180.0f); in deg2rad()
58 return radian * (180.0f / MATH_PI); in rad2deg()
94 …if (radian < FLOAT_EPSILON || tvg::equal(radian, MATH_PI2) || tvg::equal(radian, MATH_PI)) return … in rightAngle()
DtvgSvgPath.cpp201 theta1 = (at < 0.0f) ? 2.0f * MATH_PI + at : at; in _pathAppendArcTo()
204 deltaTheta = (nat < at) ? 2.0f * MATH_PI - at + nat : nat - at; in _pathAppendArcTo()
208 if (deltaTheta < 0.0f) deltaTheta += 2.0f * MATH_PI; in _pathAppendArcTo()
211 if (deltaTheta > 0.0f) deltaTheta -= 2.0f * MATH_PI; in _pathAppendArcTo()
DtvgSwMath.cpp36 return (float(angle) / 65536.0f) * (MATH_PI / 180.0f); in TO_RADIAN()
185 return SwFixed(tvg::atan2(TO_FLOAT(pt.y), TO_FLOAT(pt.x)) * (180.0f / MATH_PI) * 65536.0f); in mathAtan()
DtvgMath.cpp158 auto radian = degree / 180.0f * MATH_PI; in rotate()
DtvgLottieBuilder.cpp588 auto anglePerPoint = (2.0f * MATH_PI / ptsCnt); in _updateStar()
713 auto anglePerPoint = 2.0f * MATH_PI / float(ptsCnt); in _updatePolygon()
/lvgl-latest/src/draw/vg_lite/
Dlv_vg_lite_math.h29 #define MATH_PI 3.14159265358979323846f macro
/lvgl-latest/src/draw/
Dlv_draw_vector.c21 #define MATH_PI 3.14159265358979323846f macro