Searched refs:LottieTransform (Results 1 – 5 of 5) sorted by relevance
86 LottieTransform* parseTransform(bool ddd = false);
443 struct LottieTransform : LottieObject struct457 ~LottieTransform() in ~LottieTransform() argument771 LottieTransform* transform = nullptr;
577 LottieTransform* LottieParser::parseTransform(bool ddd) in parseTransform()579 auto transform = new LottieTransform; in parseTransform()584 transform->rotationEx = new LottieTransform::RotationEx; in parseTransform()595 … else if (KEY_AS("s") && getBool()) transform->coords = new LottieTransform::SeparateCoord; in parseTransform()
156 static void _buildTransform(jerry_value_t context, float frameNo, LottieTransform* transform) in _buildTransform()194 _buildTransform(obj, frameNo, static_cast<LottieTransform*>(*c)); in _buildGroup()1352 …ottieObject::Transform) _buildTransform(global, frameNo, static_cast<LottieTransform*>(exp->object… in evaluate()
107 static bool _updateTransform(LottieTransform* transform, float frameNo, bool autoOrient, Matrix& ma… in _updateTransform()178 auto transform = static_cast<LottieTransform*>(*child); in updateTransform()