Searched refs:LV_SWITCH_ANIM_STATE_END (Results 1 – 1 of 1) sorted by relevance
32 #define LV_SWITCH_ANIM_STATE_END 256 macro220 anim_value_x = (anim_length * sw->anim_state) / LV_SWITCH_ANIM_STATE_END; in draw_main()240 anim_value_y = (anim_length * sw->anim_state) / LV_SWITCH_ANIM_STATE_END; in draw_main()309 anim_start = chk ? LV_SWITCH_ANIM_STATE_START : LV_SWITCH_ANIM_STATE_END; in lv_switch_trigger_anim()310 anim_end = chk ? LV_SWITCH_ANIM_STATE_END : LV_SWITCH_ANIM_STATE_START; in lv_switch_trigger_anim()315 anim_end = chk ? LV_SWITCH_ANIM_STATE_END : LV_SWITCH_ANIM_STATE_START; in lv_switch_trigger_anim()318 … uint32_t anim_dur = (anim_dur_full * LV_ABS(anim_start - anim_end)) / LV_SWITCH_ANIM_STATE_END; in lv_switch_trigger_anim()