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Searched refs:LV_MIN4 (Results 1 – 5 of 5) sorted by relevance

/lvgl-latest/src/misc/
Dlv_matrix.c202 res.x1 = (int32_t)(LV_MIN4(p[0].x, p[1].x, p[2].x, p[3].x)); in lv_matrix_transform_area()
204 res.y1 = (int32_t)(LV_MIN4(p[0].y, p[1].y, p[2].y, p[3].y)); in lv_matrix_transform_area()
Dlv_math.h161 #define LV_MIN4(a, b, c, d) (LV_MIN(LV_MIN(a,b), LV_MIN(c,d))) macro
/lvgl-latest/src/draw/
Dlv_draw_image.c270 res->x1 = LV_MIN4(p[0].x, p[1].x, p[2].x, p[3].x); in lv_image_buf_get_transformed_area()
272 res->y1 = LV_MIN4(p[0].y, p[1].y, p[2].y, p[3].y); in lv_image_buf_get_transformed_area()
/lvgl-latest/src/core/
Dlv_obj_pos.c816 area->x1 = LV_MIN4(p[0].x, p[1].x, p[2].x, p[3].x); in lv_obj_get_transformed_area()
818 area->y1 = LV_MIN4(p[0].y, p[1].y, p[2].y, p[3].y); in lv_obj_get_transformed_area()
/lvgl-latest/src/widgets/bar/
Dlv_bar.c616 int32_t pad = LV_MIN4(bg_left, bg_right, bg_top, bg_bottom); in lv_bar_event()