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Searched refs:LV_MIN3 (Results 1 – 8 of 8) sorted by relevance

/lvgl-latest/src/draw/nxp/vglite/
Dlv_draw_vglite_triangle.c71 coords.x1 = (int32_t)LV_MIN3(dsc->p[0].x, dsc->p[1].x, dsc->p[2].x); in lv_draw_vglite_triangle()
72 coords.y1 = (int32_t)LV_MIN3(dsc->p[0].y, dsc->p[1].y, dsc->p[2].y); in lv_draw_vglite_triangle()
95 tri_area.x1 = (int32_t)LV_MIN3(dsc->p[0].x, dsc->p[1].x, dsc->p[2].x); in _vglite_draw_triangle()
96 tri_area.y1 = (int32_t)LV_MIN3(dsc->p[0].y, dsc->p[1].y, dsc->p[2].y); in _vglite_draw_triangle()
/lvgl-latest/src/draw/
Dlv_draw_triangle.c67 a.x1 = (int32_t)LV_MIN3(dsc->p[0].x, dsc->p[1].x, dsc->p[2].x); in lv_draw_triangle()
68 a.y1 = (int32_t)LV_MIN3(dsc->p[0].y, dsc->p[1].y, dsc->p[2].y); in lv_draw_triangle()
/lvgl-latest/src/draw/vg_lite/
Dlv_draw_vg_lite_triangle.c47 tri_area.x1 = (int32_t)LV_MIN3(dsc->p[0].x, dsc->p[1].x, dsc->p[2].x); in lv_draw_vg_lite_triangle()
48 tri_area.y1 = (int32_t)LV_MIN3(dsc->p[0].y, dsc->p[1].y, dsc->p[2].y); in lv_draw_vg_lite_triangle()
/lvgl-latest/src/draw/renesas/dave2d/
Dlv_draw_dave2d_triangle.c15 tri_area.x1 = LV_MIN3(dsc->p[0].x, dsc->p[1].x, dsc->p[2].x); in lv_draw_dave2d_triangle()
16 tri_area.y1 = LV_MIN3(dsc->p[0].y, dsc->p[1].y, dsc->p[2].y); in lv_draw_dave2d_triangle()
110 y1 = LV_MIN3(p[0].y, p[1].y, p[2].y); in lv_draw_dave2d_triangle()
Dlv_draw_dave2d_arc.c103 arc_area.x1 = LV_MIN3(start_point.x, end_point.x, arc_centre.x); in lv_draw_dave2d_arc()
104 arc_area.y1 = LV_MIN3(start_point.y, end_point.y, arc_centre.y); in lv_draw_dave2d_arc()
/lvgl-latest/src/draw/nema_gfx/
Dlv_draw_nema_gfx_triangle.c55 coords.x1 = (int32_t)LV_MIN3(dsc->p[0].x, dsc->p[1].x, dsc->p[2].x); in lv_draw_nema_gfx_triangle()
56 coords.y1 = (int32_t)LV_MIN3(dsc->p[0].y, dsc->p[1].y, dsc->p[2].y); in lv_draw_nema_gfx_triangle()
/lvgl-latest/src/draw/sw/
Dlv_draw_sw_triangle.c51 tri_area.x1 = (int32_t)LV_MIN3(dsc->p[0].x, dsc->p[1].x, dsc->p[2].x); in lv_draw_sw_triangle()
52 tri_area.y1 = (int32_t)LV_MIN3(dsc->p[0].y, dsc->p[1].y, dsc->p[2].y); in lv_draw_sw_triangle()
/lvgl-latest/src/misc/
Dlv_math.h160 #define LV_MIN3(a, b, c) (LV_MIN(LV_MIN(a,b), c)) macro