/lvgl-latest/src/misc/ |
D | lv_math.h | 159 #define LV_MIN(a, b) ((a) < (b) ? (a) : (b)) macro 160 #define LV_MIN3(a, b, c) (LV_MIN(LV_MIN(a,b), c)) 161 #define LV_MIN4(a, b, c, d) (LV_MIN(LV_MIN(a,b), LV_MIN(c,d))) 167 #define LV_CLAMP(min, val, max) (LV_MAX(min, (LV_MIN(val, max))))
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D | lv_area.c | 99 res_p->x2 = LV_MIN(a1_p->x2, a2_p->x2); in lv_area_intersect() 100 res_p->y2 = LV_MIN(a1_p->y2, a2_p->y2); in lv_area_intersect() 178 a_res_p->x1 = LV_MIN(a1_p->x1, a2_p->x1); in lv_area_join() 179 a_res_p->y1 = LV_MIN(a1_p->y1, a2_p->y1); in lv_area_join() 200 int32_t max_radius = LV_MIN(w, h); in lv_area_is_point_on()
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D | lv_fs.c | 581 … uint16_t data_chunk_remaining = LV_MIN(btr - buffer_remaining_length, bytes_read_to_buffer); in lv_fs_read_cached() 584 *br = LV_MIN(buffer_remaining_length + bytes_read_to_buffer, btr); in lv_fs_read_cached() 609 *br = LV_MIN(btr, bytes_read_to_buffer); in lv_fs_read_cached()
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D | lv_area.h | 232 …RD_SET_SPEC(((x) < 0 ? (LV_PCT_POS_MAX - LV_MAX((x), -LV_PCT_POS_MAX)) : LV_MIN((x), LV_PCT_POS_MA…
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/lvgl-latest/src/draw/ |
D | lv_draw_line.c | 61 a.x1 = (int32_t)LV_MIN(dsc->p1.x, dsc->p2.x) - dsc->width; in lv_draw_line() 63 a.y1 = (int32_t)LV_MIN(dsc->p1.y, dsc->p2.y) - dsc->width; in lv_draw_line()
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D | lv_draw_arc.c | 138 area->y1 = y + ((LV_MIN(lv_trigo_sin(end_angle_int), in lv_draw_arc_get_area() 158 area->x1 = x + ((LV_MIN(lv_trigo_sin(end_angle_int + 90), in lv_draw_arc_get_area()
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/lvgl-latest/src/draw/nema_gfx/ |
D | lv_draw_nema_gfx_triangle.c | 119 float min_x = LV_MIN(dsc->p[0].x, dsc->p[1].x); in lv_draw_nema_gfx_triangle() 120 min_x = LV_MIN(dsc->p[2].x, min_x); in lv_draw_nema_gfx_triangle() 122 float min_y = LV_MIN(dsc->p[0].y, dsc->p[1].y); in lv_draw_nema_gfx_triangle() 123 min_y = LV_MIN(dsc->p[2].y, min_y); in lv_draw_nema_gfx_triangle()
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D | lv_draw_nema_gfx_line.c | 55 clip_area.x1 = LV_MIN(dsc->p1.x, dsc->p2.x) - dsc->width / 2; in lv_draw_nema_gfx_line() 57 clip_area.y1 = LV_MIN(dsc->p1.y, dsc->p2.y) - dsc->width / 2; in lv_draw_nema_gfx_line()
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D | lv_draw_nema_gfx_fill.c | 73 int32_t short_side = LV_MIN(coords_bg_w, coords_bg_h); in lv_draw_nema_gfx_fill() 74 int32_t radius = LV_MIN(dsc->radius, short_side >> 1); in lv_draw_nema_gfx_fill()
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D | lv_draw_nema_gfx_border.c | 90 int32_t short_side = LV_MIN(coords_bg_w, coords_bg_h); in lv_draw_nema_gfx_border() 91 float radius = (float)LV_MIN(dsc->radius, short_side >> 1); in lv_draw_nema_gfx_border()
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/lvgl-latest/src/draw/sw/ |
D | lv_draw_sw_line.c | 58 clip_line.x1 = (int32_t)LV_MIN(dsc->p1.x, dsc->p2.x) - dsc->width / 2; in lv_draw_sw_line() 60 clip_line.y1 = (int32_t)LV_MIN(dsc->p1.y, dsc->p2.y) - dsc->width / 2; in lv_draw_sw_line() 112 blend_area.x1 = (int32_t)LV_MIN(dsc->p1.x, dsc->p2.x); in draw_line_hor() 189 blend_area.y1 = (int32_t)LV_MIN(dsc->p1.y, dsc->p2.y); in draw_line_ver() 288 blend_area.x1 = LV_MIN(p1.x, p2.x) - w; in draw_line_skew() 290 blend_area.y1 = LV_MIN(p1.y, p2.y) - w; in draw_line_skew() 347 size_t mask_buf_size = LV_MIN(lv_area_get_size(&blend_area), hor_res); in draw_line_skew()
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D | lv_draw_sw_box_shadow.c | 89 int32_t short_side = LV_MIN(lv_area_get_width(&bg_area), lv_area_get_height(&bg_area)); in lv_draw_sw_box_shadow() 94 short_side = LV_MIN(lv_area_get_width(&core_area), lv_area_get_height(&core_area)); in lv_draw_sw_box_shadow() 168 blend_area.y2 = LV_MIN(blend_area.y2, h_half); in lv_draw_sw_box_shadow() 251 blend_area.y2 = LV_MIN(blend_area.y2, h_half); in lv_draw_sw_box_shadow() 351 blend_area.y1 = LV_MIN(blend_area.y1, h_half + 1); in lv_draw_sw_box_shadow() 408 blend_area.y1 = LV_MIN(blend_area.y1, h_half + 1); in lv_draw_sw_box_shadow() 410 blend_area.x2 = LV_MIN(blend_area.x2, w_half - 1); in lv_draw_sw_box_shadow() 448 blend_area.x2 = LV_MIN(blend_area.x2, w_half - 1); in lv_draw_sw_box_shadow() 449 blend_area.y2 = LV_MIN(blend_area.y2, h_half); in lv_draw_sw_box_shadow() 494 blend_area.x2 = LV_MIN(blend_area.x2, w_half - 1); in lv_draw_sw_box_shadow() [all …]
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D | lv_draw_sw_border.c | 63 int32_t short_side = LV_MIN(coords_w, coords_h); in lv_draw_sw_border() 129 core_area.x2 = LV_MIN(outer_area->x2 - rout, inner_area->x2); in draw_border_complex() 131 core_area.y2 = LV_MIN(outer_area->y2 - rout, inner_area->y2); in draw_border_complex() 224 blend_area.x2 = LV_MIN(draw_area.x2, core_area.x1 - 1); in draw_border_complex()
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D | lv_draw_sw_fill.c | 81 int32_t short_side = LV_MIN(coords_bg_w, coords_bg_h); in lv_draw_sw_fill() 82 int32_t rout = LV_MIN(dsc->radius, short_side >> 1); in lv_draw_sw_fill() 289 int32_t h_end = LV_MIN(bg_coords.y2 - rout, clipped_coords.y2); in lv_draw_sw_fill()
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/lvgl-latest/src/draw/sw/blend/ |
D | lv_draw_sw_blend_to_rgb565.c | 486 res = (LV_MIN(dest_buf_u16[dest_x] + l8_to_rgb565(chan_val), 0xFFFF)); in i1_image_blend() 602 res = (LV_MIN(dest_buf_c16[dest_x].red + rb, 31)) << 11; in al88_image_blend() 603 res += (LV_MIN(dest_buf_c16[dest_x].green + g, 63)) << 5; in al88_image_blend() 604 res += LV_MIN(dest_buf_c16[dest_x].blue + rb, 31); in al88_image_blend() 717 res = (LV_MIN(dest_buf_c16[dest_x].red + rb, 31)) << 11; in l8_image_blend() 718 res += (LV_MIN(dest_buf_c16[dest_x].green + g, 63)) << 5; in l8_image_blend() 719 res += LV_MIN(dest_buf_c16[dest_x].blue + rb, 31); in l8_image_blend() 828 res = (LV_MIN(dest_buf_c16[x].red + src_buf_c16[x].red, 31)) << 11; in rgb565_image_blend() 829 res += (LV_MIN(dest_buf_c16[x].green + src_buf_c16[x].green, 63)) << 5; in rgb565_image_blend() 830 res += LV_MIN(dest_buf_c16[x].blue + src_buf_c16[x].blue, 31); in rgb565_image_blend() [all …]
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/lvgl-latest/src/draw/renesas/dave2d/ |
D | lv_draw_dave2d_line.c | 19 clip_line.x1 = LV_MIN(dsc->p1.x, dsc->p2.x) - dsc->width / 2; in lv_draw_dave2d_line() 21 clip_line.y1 = LV_MIN(dsc->p1.y, dsc->p2.y) - dsc->width / 2; in lv_draw_dave2d_line()
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D | lv_draw_dave2d_fill.c | 61 y1 = (float)LV_MIN(coordinates.y1, coordinates.y2); in lv_draw_dave2d_fill() 97 x1 = (float)LV_MIN(coordinates.x1, coordinates.x2); in lv_draw_dave2d_fill() 144 int32_t short_side = LV_MIN(coords_bg_w, coords_bg_h); in lv_draw_dave2d_fill() 145 int32_t radius = LV_MIN(dsc->radius, short_side >> 1); in lv_draw_dave2d_fill()
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D | lv_draw_dave2d_border.c | 24 int32_t short_side = LV_MIN(coords_w, coords_h); in lv_draw_dave2d_border() 208 core_area.x2 = LV_MIN(outer_area.x2 - rout, inner_area.x2); in dave2d_draw_border_complex() 210 core_area.y2 = LV_MIN(outer_area.y2 - rout, inner_area.y2); in dave2d_draw_border_complex() 272 blend_area.x2 = LV_MIN(draw_area.x2, core_area.x1 - 1); in dave2d_draw_border_complex()
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/lvgl-latest/src/draw/nxp/vglite/ |
D | lv_draw_vglite_line.c | 69 clip_area.x1 = LV_MIN(dsc->p1.x, dsc->p2.x) - dsc->width / 2; in lv_draw_vglite_line() 71 clip_area.y1 = LV_MIN(dsc->p1.y, dsc->p2.y) - dsc->width / 2; in lv_draw_vglite_line()
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D | lv_draw_vglite_border.c | 144 int32_t shortest_side = LV_MIN(rect_width, rect_height); in _vglite_draw_border() 145 int32_t final_radius = LV_MIN(radius, shortest_side / 2); in _vglite_draw_border()
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D | lv_vglite_path.c | 53 int32_t shortest_side = LV_MIN(rect_width, rect_height); in vglite_create_rect_path_data() 54 int32_t final_radius = LV_MIN(radius, shortest_side / 2); in vglite_create_rect_path_data()
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/lvgl-latest/src/draw/vg_lite/ |
D | lv_draw_vg_lite_line.c | 59 rel_clip_area.x1 = (int32_t)(LV_MIN(p1_x, p2_x) - half_w); in lv_draw_vg_lite_line() 61 rel_clip_area.y1 = (int32_t)(LV_MIN(p1_y, p2_y) - half_w); in lv_draw_vg_lite_line()
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D | lv_draw_vg_lite_border.c | 69 float r_short = LV_MIN(w, h) / 2.0f; in lv_draw_vg_lite_border() 70 r_out = LV_MIN(r_out, r_short); in lv_draw_vg_lite_border() 126 const float border_w_max = LV_MIN(half_w, half_h); in path_append_inner_rect()
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/lvgl-latest/src/widgets/buttonmatrix/ |
D | lv_buttonmatrix.c | 946 prow = LV_MIN(prow, BTN_EXTRA_CLICK_AREA_MAX); in get_button_from_point() 947 pcol = LV_MIN(pcol, BTN_EXTRA_CLICK_AREA_MAX); in get_button_from_point() 948 pright = LV_MIN(pright, BTN_EXTRA_CLICK_AREA_MAX); in get_button_from_point() 949 ptop = LV_MIN(ptop, BTN_EXTRA_CLICK_AREA_MAX); in get_button_from_point() 950 pbottom = LV_MIN(pbottom, BTN_EXTRA_CLICK_AREA_MAX); in get_button_from_point() 954 … if(btn_area.x1 <= pleft) btn_area.x1 += obj_cords.x1 - LV_MIN(pleft, BTN_EXTRA_CLICK_AREA_MAX); in get_button_from_point() 957 … if(btn_area.y1 <= ptop) btn_area.y1 += obj_cords.y1 - LV_MIN(ptop, BTN_EXTRA_CLICK_AREA_MAX); in get_button_from_point() 960 if(btn_area.x2 >= w - pright - 2) btn_area.x2 += obj_cords.x1 + LV_MIN(pright, in get_button_from_point() 964 if(btn_area.y2 >= h - pbottom - 2) btn_area.y2 += obj_cords.y1 + LV_MIN(pbottom, in get_button_from_point()
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/lvgl-latest/src/core/ |
D | lv_obj_scroll.c | 189 x1 = LV_MIN(x1, tmp_x); in lv_obj_get_scroll_left() 544 sb_h = LV_MIN(sb_h, obj_h); /*Limit scrollbar length to parent height*/ in lv_obj_get_scrollbar_area() 583 sb_w = LV_MIN(sb_w, obj_w); /*Limit scrollbar length to parent width*/ in lv_obj_get_scrollbar_area() 657 sb = LV_MIN(st, -sb); in lv_obj_readjust_scroll() 668 sr = LV_MIN(sl, -sr); in lv_obj_readjust_scroll() 675 sr = LV_MIN(sr, -sl); in lv_obj_readjust_scroll()
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