Searched refs:LV_LOG (Results 1 – 6 of 6) sorted by relevance
/lvgl-latest/src/misc/ |
D | lv_log.h | 129 #ifndef LV_LOG 131 # define LV_LOG(...) lv_log(__VA_ARGS__) macro 133 # define LV_LOG(...) do {} while(0) macro 146 #define LV_LOG(...) do {}while(0) macro
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/lvgl-latest/src/draw/nxp/pxp/ |
D | lv_gpu_nxp_pxp.h | 152 LV_LOG(fmt, ##__VA_ARGS__); \
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/lvgl-latest/docs/porting/ |
D | log.md | 42 You can also use the log module via the `LV_LOG_TRACE/INFO/WARN/ERROR/USER(text)` or `LV_LOG(text)`… 49 - `LV_LOG(text)` is similar to `LV_LOG_USER` but has no extra information attached.
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/lvgl-latest/src/draw/nxp/vglite/ |
D | lv_vglite_utils.h | 157 LV_LOG(fmt, ##__VA_ARGS__); \
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/lvgl-latest/demos/benchmark/ |
D | README.md | 92 LV_LOG("Running LVGL Benchmark..."); 93 LV_LOG("Please stand by..."); 94 LV_LOG("NOTE: You will NOT see anything until the end.");
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D | lv_demo_benchmark.c | 847 LV_LOG("\r\n" in generate_report() 851 LV_LOG("Weighted FPS: %"LV_PRIu32"\r\n", fps_weighted); in generate_report() 852 LV_LOG("Opa. speed: %"LV_PRIu32"%%\r\n", opa_speed_pct); in generate_report() 916 LV_LOG("%s,%s\r\n", scenes[i].name, buf); in generate_report() 923 LV_LOG("%s,", buf); in generate_report() 937 LV_LOG("%s\r\n", buf); in generate_report() 959 LV_LOG("Result of \"%s + opa\": %"LV_PRId32" FPS", scenes[scene_act].name, in report_cb() 968 LV_LOG("Result of \"%s\": %"LV_PRId32" FPS", scenes[scene_act].name, in report_cb()
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