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Searched refs:LV_LOG (Results 1 – 6 of 6) sorted by relevance

/lvgl-latest/src/misc/
Dlv_log.h129 #ifndef LV_LOG
131 # define LV_LOG(...) lv_log(__VA_ARGS__) macro
133 # define LV_LOG(...) do {} while(0) macro
146 #define LV_LOG(...) do {}while(0) macro
/lvgl-latest/src/draw/nxp/pxp/
Dlv_gpu_nxp_pxp.h152 LV_LOG(fmt, ##__VA_ARGS__); \
/lvgl-latest/docs/porting/
Dlog.md42 You can also use the log module via the `LV_LOG_TRACE/INFO/WARN/ERROR/USER(text)` or `LV_LOG(text)`…
49 - `LV_LOG(text)` is similar to `LV_LOG_USER` but has no extra information attached.
/lvgl-latest/src/draw/nxp/vglite/
Dlv_vglite_utils.h157 LV_LOG(fmt, ##__VA_ARGS__); \
/lvgl-latest/demos/benchmark/
DREADME.md92 LV_LOG("Running LVGL Benchmark...");
93 LV_LOG("Please stand by...");
94 LV_LOG("NOTE: You will NOT see anything until the end.");
Dlv_demo_benchmark.c847 LV_LOG("\r\n" in generate_report()
851 LV_LOG("Weighted FPS: %"LV_PRIu32"\r\n", fps_weighted); in generate_report()
852 LV_LOG("Opa. speed: %"LV_PRIu32"%%\r\n", opa_speed_pct); in generate_report()
916 LV_LOG("%s,%s\r\n", scenes[i].name, buf); in generate_report()
923 LV_LOG("%s,", buf); in generate_report()
937 LV_LOG("%s\r\n", buf); in generate_report()
959 LV_LOG("Result of \"%s + opa\": %"LV_PRId32" FPS", scenes[scene_act].name, in report_cb()
968 LV_LOG("Result of \"%s\": %"LV_PRId32" FPS", scenes[scene_act].name, in report_cb()