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Searched refs:LV_INDEV_STATE_RELEASED (Results 1 – 24 of 24) sorted by relevance

/lvgl-latest/examples/porting/
Dlv_port_indev_template.c192 data->state = LV_INDEV_STATE_RELEASED;
238 data->state = LV_INDEV_STATE_RELEASED;
304 data->state = LV_INDEV_STATE_RELEASED;
342 encoder_state = LV_INDEV_STATE_RELEASED;
369 data->state = LV_INDEV_STATE_RELEASED;
/lvgl-latest/tests/src/
Dlv_test_indev.c22 data->state = mouse_pressed ? LV_INDEV_STATE_PRESSED : LV_INDEV_STATE_RELEASED; in lv_test_mouse_read_cb()
62 data->state = key_pressed ? LV_INDEV_STATE_PRESSED : LV_INDEV_STATE_RELEASED; in lv_test_keypad_read_cb()
91 data->state = enc_pressed ? LV_INDEV_STATE_PRESSED : LV_INDEV_STATE_RELEASED; in lv_test_encoder_read_cb()
/lvgl-latest/src/drivers/windows/
Dlv_windows_input.c89 context->pointer.state = LV_INDEV_STATE_RELEASED; in lv_windows_acquire_pointer_indev()
177 context->encoder.state = LV_INDEV_STATE_RELEASED; in lv_windows_acquire_encoder_indev()
241 context->pointer.state = LV_INDEV_STATE_RELEASED; in lv_windows_release_pointer_device_event_callback()
344 : LV_INDEV_STATE_RELEASED); in lv_windows_pointer_device_window_message_handler()
392 : LV_INDEV_STATE_RELEASED); in lv_windows_pointer_device_window_message_handler()
620 ? LV_INDEV_STATE_RELEASED in lv_windows_keypad_device_window_message_handler()
667 LV_INDEV_STATE_RELEASED); in lv_windows_keypad_device_window_message_handler()
776 context->encoder.state = LV_INDEV_STATE_RELEASED; in lv_windows_release_encoder_device_event_callback()
800 : LV_INDEV_STATE_RELEASED); in lv_windows_encoder_device_window_message_handler()
/lvgl-latest/src/drivers/libinput/
Dlv_libinput.c486 evt->pressed = LV_INDEV_STATE_RELEASED; in _read_pointer()
500 evt->pressed = LV_INDEV_STATE_RELEASED; in _read_pointer()
509 evt->pressed = LV_INDEV_STATE_RELEASED; in _read_pointer()
539 …c->pointer_button_down = button_state == LIBINPUT_BUTTON_STATE_RELEASED ? LV_INDEV_STATE_RELEASED : in _read_pointer()
608 …evt->pressed = (key_state == LIBINPUT_KEY_STATE_RELEASED) ? LV_INDEV_STATE_RELEASED : LV_INDEV_STA… in _read_keypad()
619 release_evt->pressed = LV_INDEV_STATE_RELEASED; in _read_keypad()
/lvgl-latest/src/drivers/nuttx/
Dlv_nuttx_touchscreen.c136 touchscreen->last_state = LV_INDEV_STATE_RELEASED; in conv_touch_sample()
217 touchscreen->last_state = LV_INDEV_STATE_RELEASED; in touchscreen_init()
/lvgl-latest/src/drivers/x11/
Dlv_x11_input.c232 data->state = LV_INDEV_STATE_RELEASED; in x11_keyboard_read_cb()
248 data->state = xd->left_mouse_btn ? LV_INDEV_STATE_PRESSED : LV_INDEV_STATE_RELEASED; in x11_mouse_read_cb()
256 data->state = xd->wheel_mouse_btn ? LV_INDEV_STATE_PRESSED : LV_INDEV_STATE_RELEASED; in x11_mousewheel_read_cb()
/lvgl-latest/src/drivers/sdl/
Dlv_sdl_mousewheel.c133 dsc->state = LV_INDEV_STATE_RELEASED; in lv_sdl_mousewheel_handler()
Dlv_sdl_keyboard.c78 data->state = LV_INDEV_STATE_RELEASED; in sdl_keyboard_read()
Dlv_sdl_mouse.c81 data->state = dsc->left_button_down ? LV_INDEV_STATE_PRESSED : LV_INDEV_STATE_RELEASED; in sdl_mouse_read()
/lvgl-latest/src/drivers/evdev/
Dlv_evdev.c166 if(in.value == -1) dsc->state = LV_INDEV_STATE_RELEASED; in _evdev_read()
172 if(in.value == 0) dsc->state = LV_INDEV_STATE_RELEASED; in _evdev_read()
178 dsc->state = in.value ? LV_INDEV_STATE_PRESSED : LV_INDEV_STATE_RELEASED; in _evdev_read()
/lvgl-latest/src/indev/
Dlv_indev.c340 if(indev == NULL) return LV_INDEV_STATE_RELEASED; in lv_indev_get_state()
762 i->keypad.last_state = LV_INDEV_STATE_RELEASED; /*To skip the processing of release*/ in indev_keypad_proc()
784 if(data->state == LV_INDEV_STATE_PRESSED && prev_state == LV_INDEV_STATE_RELEASED) { in indev_keypad_proc()
870 …else if(is_enabled && data->state == LV_INDEV_STATE_RELEASED && prev_state == LV_INDEV_STATE_PRESS… in indev_keypad_proc()
906 i->keypad.last_state = LV_INDEV_STATE_RELEASED; /*To skip the processing of release*/ in indev_encoder_proc()
922 if(data->state != LV_INDEV_STATE_RELEASED) { in indev_encoder_proc()
929 if(data->state == LV_INDEV_STATE_PRESSED && last_state == LV_INDEV_STATE_RELEASED) { in indev_encoder_proc()
1030 else if(data->state == LV_INDEV_STATE_RELEASED && last_state == LV_INDEV_STATE_PRESSED) { in indev_encoder_proc()
1138 if(LV_INDEV_STATE_RELEASED != data->state) { in indev_button_proc()
Dlv_indev.h40 LV_INDEV_STATE_RELEASED = 0, enumerator
Dlv_indev_gesture.c177 data->state = LV_INDEV_STATE_RELEASED; in lv_indev_set_gesture_data()
458 else if(motion_idx >= 0 && touch->state == LV_INDEV_STATE_RELEASED) { in process_touch_event()
/lvgl-latest/src/drivers/qnx/
Dlv_qnx.c422 data->state = LV_INDEV_STATE_RELEASED; in get_pointer()
460 data->state = LV_INDEV_STATE_RELEASED; in get_key()
/lvgl-latest/src/others/monkey/
Dlv_monkey.c173 data->state = lv_monkey_random(0, 100) < 50 ? LV_INDEV_STATE_RELEASED : LV_INDEV_STATE_PRESSED; in lv_monkey_timer_cb()
/lvgl-latest/src/
Dlv_api_map_v8.h115 #define LV_INDEV_STATE_REL LV_INDEV_STATE_RELEASED
/lvgl-latest/docs/details/main-components/
Dindev.rst55 data->state = LV_INDEV_STATE_RELEASED;
256 else data->state = LV_INDEV_STATE_RELEASED;
294 else data->state = LV_INDEV_STATE_RELEASED;
446 data->state = LV_INDEV_STATE_RELEASED;
482 data->state = LV_INDEV_STATE_RELEASED; /* Set the released state */
/lvgl-latest/src/drivers/uefi/
Dlv_uefi_indev_keyboard.c207 data->state = key_cache->pressed ? LV_INDEV_STATE_PRESSED : LV_INDEV_STATE_RELEASED; in _simple_text_input_read_cb()
Dlv_uefi_indev_pointer.c204 data->state |= was_pressed ? LV_INDEV_STATE_PRESSED : LV_INDEV_STATE_RELEASED; in _simple_pointer_read_cb()
Dlv_uefi_indev_touch.c207 data->state |= was_pressed ? LV_INDEV_STATE_PRESSED : LV_INDEV_STATE_RELEASED; in _absolute_pointer_read_cb()
/lvgl-latest/examples/arduino/LVGL_Arduino/
DLVGL_Arduino.ino61 data->state = LV_INDEV_STATE_RELEASED;
/lvgl-latest/src/drivers/wayland/
Dlv_wayland.c487 … (state == WL_POINTER_BUTTON_STATE_PRESSED) ? LV_INDEV_STATE_PRESSED : LV_INDEV_STATE_RELEASED; in pointer_handle_button()
846 (state == WL_KEYBOARD_KEY_STATE_PRESSED) ? LV_INDEV_STATE_PRESSED : LV_INDEV_STATE_RELEASED; in keyboard_handle_key()
953 app->touch_obj->input.touches[i].state = LV_INDEV_STATE_RELEASED; in touch_handle_up()
2306 window->body->input.pointer.left_button = LV_INDEV_STATE_RELEASED; in _lv_wayland_handle_output()
2307 window->body->input.pointer.right_button = LV_INDEV_STATE_RELEASED; in _lv_wayland_handle_output()
2308 window->body->input.pointer.wheel_button = LV_INDEV_STATE_RELEASED; in _lv_wayland_handle_output()
2315 window->body->input.keyboard.state = LV_INDEV_STATE_RELEASED; in _lv_wayland_handle_output()
/lvgl-latest/src/drivers/glfw/
Dlv_glfw_window.c349 …window->mouse_last_state = action == GLFW_PRESS ? LV_INDEV_STATE_PRESSED : LV_INDEV_STATE_RELEASED; in mouse_button_callback()
/lvgl-latest/src/core/
Dlv_obj_tree.c495 if(lv_indev_get_state(indev) != LV_INDEV_STATE_RELEASED) { in obj_indev_reset()