Searched refs:LV_INDEV_STATE_RELEASED (Results 1 – 7 of 7) sorted by relevance
23 data->state = mouse_pressed ? LV_INDEV_STATE_PRESSED : LV_INDEV_STATE_RELEASED; in lv_test_mouse_read_cb()64 data->state = key_pressed ? LV_INDEV_STATE_PRESSED : LV_INDEV_STATE_RELEASED; in lv_test_keypad_read_cb()93 data->state = enc_pressed ? LV_INDEV_STATE_PRESSED : LV_INDEV_STATE_RELEASED; in lv_test_encoder_read_cb()
23 #define LV_INDEV_STATE_REL LV_INDEV_STATE_RELEASED
45 data->state = LV_INDEV_STATE_RELEASED;72 else data->state = LV_INDEV_STATE_RELEASED;103 else data->state = LV_INDEV_STATE_RELEASED;130 data->state = LV_INDEV_STATE_RELEASED;160 data->state = LV_INDEV_STATE_RELEASED; /*Set the released state*/
70 LV_INDEV_STATE_RELEASED = 0, enumerator
403 … i->proc.types.keypad.last_state = LV_INDEV_STATE_RELEASED; /*To skip the processing of release*/ in indev_keypad_proc()428 if(data->state == LV_INDEV_STATE_PRESSED && prev_state == LV_INDEV_STATE_RELEASED) { in indev_keypad_proc()517 … else if(!dis && data->state == LV_INDEV_STATE_RELEASED && prev_state == LV_INDEV_STATE_PRESSED) { in indev_keypad_proc()554 … i->proc.types.keypad.last_state = LV_INDEV_STATE_RELEASED; /*To skip the processing of release*/ in indev_encoder_proc()570 if(data->state != LV_INDEV_STATE_RELEASED) { in indev_encoder_proc()579 if(data->state == LV_INDEV_STATE_PRESSED && last_state == LV_INDEV_STATE_RELEASED) { in indev_encoder_proc()670 else if(data->state == LV_INDEV_STATE_RELEASED && last_state == LV_INDEV_STATE_PRESSED) { in indev_encoder_proc()778 static lv_indev_state_t prev_state = LV_INDEV_STATE_RELEASED; in indev_button_proc()
182 data->state = lv_monkey_random(0, 100) < 50 ? LV_INDEV_STATE_RELEASED : LV_INDEV_STATE_PRESSED; in lv_monkey_timer_cb()
73 data->state = LV_INDEV_STATE_RELEASED;