/lvgl-latest/examples/porting/ |
D | lv_port_indev_template.c | 192 data->state = LV_INDEV_STATE_RELEASED; 238 data->state = LV_INDEV_STATE_RELEASED; 304 data->state = LV_INDEV_STATE_RELEASED; 342 encoder_state = LV_INDEV_STATE_RELEASED; 369 data->state = LV_INDEV_STATE_RELEASED;
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/lvgl-latest/tests/src/ |
D | lv_test_indev.c | 22 data->state = mouse_pressed ? LV_INDEV_STATE_PRESSED : LV_INDEV_STATE_RELEASED; in lv_test_mouse_read_cb() 62 data->state = key_pressed ? LV_INDEV_STATE_PRESSED : LV_INDEV_STATE_RELEASED; in lv_test_keypad_read_cb() 91 data->state = enc_pressed ? LV_INDEV_STATE_PRESSED : LV_INDEV_STATE_RELEASED; in lv_test_encoder_read_cb()
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/lvgl-latest/src/drivers/windows/ |
D | lv_windows_input.c | 89 context->pointer.state = LV_INDEV_STATE_RELEASED; in lv_windows_acquire_pointer_indev() 177 context->encoder.state = LV_INDEV_STATE_RELEASED; in lv_windows_acquire_encoder_indev() 241 context->pointer.state = LV_INDEV_STATE_RELEASED; in lv_windows_release_pointer_device_event_callback() 344 : LV_INDEV_STATE_RELEASED); in lv_windows_pointer_device_window_message_handler() 392 : LV_INDEV_STATE_RELEASED); in lv_windows_pointer_device_window_message_handler() 620 ? LV_INDEV_STATE_RELEASED in lv_windows_keypad_device_window_message_handler() 667 LV_INDEV_STATE_RELEASED); in lv_windows_keypad_device_window_message_handler() 776 context->encoder.state = LV_INDEV_STATE_RELEASED; in lv_windows_release_encoder_device_event_callback() 800 : LV_INDEV_STATE_RELEASED); in lv_windows_encoder_device_window_message_handler()
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/lvgl-latest/src/drivers/libinput/ |
D | lv_libinput.c | 486 evt->pressed = LV_INDEV_STATE_RELEASED; in _read_pointer() 500 evt->pressed = LV_INDEV_STATE_RELEASED; in _read_pointer() 509 evt->pressed = LV_INDEV_STATE_RELEASED; in _read_pointer() 539 …c->pointer_button_down = button_state == LIBINPUT_BUTTON_STATE_RELEASED ? LV_INDEV_STATE_RELEASED : in _read_pointer() 608 …evt->pressed = (key_state == LIBINPUT_KEY_STATE_RELEASED) ? LV_INDEV_STATE_RELEASED : LV_INDEV_STA… in _read_keypad() 619 release_evt->pressed = LV_INDEV_STATE_RELEASED; in _read_keypad()
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/lvgl-latest/src/drivers/nuttx/ |
D | lv_nuttx_touchscreen.c | 136 touchscreen->last_state = LV_INDEV_STATE_RELEASED; in conv_touch_sample() 217 touchscreen->last_state = LV_INDEV_STATE_RELEASED; in touchscreen_init()
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/lvgl-latest/src/drivers/x11/ |
D | lv_x11_input.c | 232 data->state = LV_INDEV_STATE_RELEASED; in x11_keyboard_read_cb() 248 data->state = xd->left_mouse_btn ? LV_INDEV_STATE_PRESSED : LV_INDEV_STATE_RELEASED; in x11_mouse_read_cb() 256 data->state = xd->wheel_mouse_btn ? LV_INDEV_STATE_PRESSED : LV_INDEV_STATE_RELEASED; in x11_mousewheel_read_cb()
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/lvgl-latest/src/drivers/sdl/ |
D | lv_sdl_mousewheel.c | 133 dsc->state = LV_INDEV_STATE_RELEASED; in lv_sdl_mousewheel_handler()
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D | lv_sdl_keyboard.c | 78 data->state = LV_INDEV_STATE_RELEASED; in sdl_keyboard_read()
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D | lv_sdl_mouse.c | 81 data->state = dsc->left_button_down ? LV_INDEV_STATE_PRESSED : LV_INDEV_STATE_RELEASED; in sdl_mouse_read()
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/lvgl-latest/src/drivers/evdev/ |
D | lv_evdev.c | 166 if(in.value == -1) dsc->state = LV_INDEV_STATE_RELEASED; in _evdev_read() 172 if(in.value == 0) dsc->state = LV_INDEV_STATE_RELEASED; in _evdev_read() 178 dsc->state = in.value ? LV_INDEV_STATE_PRESSED : LV_INDEV_STATE_RELEASED; in _evdev_read()
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/lvgl-latest/src/indev/ |
D | lv_indev.c | 340 if(indev == NULL) return LV_INDEV_STATE_RELEASED; in lv_indev_get_state() 762 i->keypad.last_state = LV_INDEV_STATE_RELEASED; /*To skip the processing of release*/ in indev_keypad_proc() 784 if(data->state == LV_INDEV_STATE_PRESSED && prev_state == LV_INDEV_STATE_RELEASED) { in indev_keypad_proc() 870 …else if(is_enabled && data->state == LV_INDEV_STATE_RELEASED && prev_state == LV_INDEV_STATE_PRESS… in indev_keypad_proc() 906 i->keypad.last_state = LV_INDEV_STATE_RELEASED; /*To skip the processing of release*/ in indev_encoder_proc() 922 if(data->state != LV_INDEV_STATE_RELEASED) { in indev_encoder_proc() 929 if(data->state == LV_INDEV_STATE_PRESSED && last_state == LV_INDEV_STATE_RELEASED) { in indev_encoder_proc() 1030 else if(data->state == LV_INDEV_STATE_RELEASED && last_state == LV_INDEV_STATE_PRESSED) { in indev_encoder_proc() 1138 if(LV_INDEV_STATE_RELEASED != data->state) { in indev_button_proc()
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D | lv_indev.h | 40 LV_INDEV_STATE_RELEASED = 0, enumerator
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D | lv_indev_gesture.c | 177 data->state = LV_INDEV_STATE_RELEASED; in lv_indev_set_gesture_data() 458 else if(motion_idx >= 0 && touch->state == LV_INDEV_STATE_RELEASED) { in process_touch_event()
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/lvgl-latest/src/drivers/qnx/ |
D | lv_qnx.c | 422 data->state = LV_INDEV_STATE_RELEASED; in get_pointer() 460 data->state = LV_INDEV_STATE_RELEASED; in get_key()
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/lvgl-latest/src/others/monkey/ |
D | lv_monkey.c | 173 data->state = lv_monkey_random(0, 100) < 50 ? LV_INDEV_STATE_RELEASED : LV_INDEV_STATE_PRESSED; in lv_monkey_timer_cb()
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/lvgl-latest/src/ |
D | lv_api_map_v8.h | 115 #define LV_INDEV_STATE_REL LV_INDEV_STATE_RELEASED
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/lvgl-latest/docs/details/main-components/ |
D | indev.rst | 55 data->state = LV_INDEV_STATE_RELEASED; 256 else data->state = LV_INDEV_STATE_RELEASED; 294 else data->state = LV_INDEV_STATE_RELEASED; 446 data->state = LV_INDEV_STATE_RELEASED; 482 data->state = LV_INDEV_STATE_RELEASED; /* Set the released state */
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/lvgl-latest/src/drivers/uefi/ |
D | lv_uefi_indev_keyboard.c | 207 data->state = key_cache->pressed ? LV_INDEV_STATE_PRESSED : LV_INDEV_STATE_RELEASED; in _simple_text_input_read_cb()
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D | lv_uefi_indev_pointer.c | 204 data->state |= was_pressed ? LV_INDEV_STATE_PRESSED : LV_INDEV_STATE_RELEASED; in _simple_pointer_read_cb()
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D | lv_uefi_indev_touch.c | 207 data->state |= was_pressed ? LV_INDEV_STATE_PRESSED : LV_INDEV_STATE_RELEASED; in _absolute_pointer_read_cb()
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/lvgl-latest/examples/arduino/LVGL_Arduino/ |
D | LVGL_Arduino.ino | 61 data->state = LV_INDEV_STATE_RELEASED;
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/lvgl-latest/src/drivers/wayland/ |
D | lv_wayland.c | 487 … (state == WL_POINTER_BUTTON_STATE_PRESSED) ? LV_INDEV_STATE_PRESSED : LV_INDEV_STATE_RELEASED; in pointer_handle_button() 846 (state == WL_KEYBOARD_KEY_STATE_PRESSED) ? LV_INDEV_STATE_PRESSED : LV_INDEV_STATE_RELEASED; in keyboard_handle_key() 953 app->touch_obj->input.touches[i].state = LV_INDEV_STATE_RELEASED; in touch_handle_up() 2306 window->body->input.pointer.left_button = LV_INDEV_STATE_RELEASED; in _lv_wayland_handle_output() 2307 window->body->input.pointer.right_button = LV_INDEV_STATE_RELEASED; in _lv_wayland_handle_output() 2308 window->body->input.pointer.wheel_button = LV_INDEV_STATE_RELEASED; in _lv_wayland_handle_output() 2315 window->body->input.keyboard.state = LV_INDEV_STATE_RELEASED; in _lv_wayland_handle_output()
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/lvgl-latest/src/drivers/glfw/ |
D | lv_glfw_window.c | 349 …window->mouse_last_state = action == GLFW_PRESS ? LV_INDEV_STATE_PRESSED : LV_INDEV_STATE_RELEASED; in mouse_button_callback()
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/lvgl-latest/src/core/ |
D | lv_obj_tree.c | 495 if(lv_indev_get_state(indev) != LV_INDEV_STATE_RELEASED) { in obj_indev_reset()
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