/lvgl-latest/tests/src/ |
D | lv_test_indev.c | 22 data->state = mouse_pressed ? LV_INDEV_STATE_PRESSED : LV_INDEV_STATE_RELEASED; in lv_test_mouse_read_cb() 62 data->state = key_pressed ? LV_INDEV_STATE_PRESSED : LV_INDEV_STATE_RELEASED; in lv_test_keypad_read_cb() 91 data->state = enc_pressed ? LV_INDEV_STATE_PRESSED : LV_INDEV_STATE_RELEASED; in lv_test_encoder_read_cb()
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/lvgl-latest/examples/porting/ |
D | lv_port_indev_template.c | 189 data->state = LV_INDEV_STATE_PRESSED; 235 data->state = LV_INDEV_STATE_PRESSED; 280 data->state = LV_INDEV_STATE_PRESSED; 365 data->state = LV_INDEV_STATE_PRESSED;
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/lvgl-latest/src/drivers/libinput/ |
D | lv_libinput.c | 457 evt->pressed = LV_INDEV_STATE_PRESSED; in _read_pointer() 474 if(slot == 0 && dsc->slots[1].pressed == LV_INDEV_STATE_PRESSED) { in _read_pointer() 481 synth_evt->pressed = LV_INDEV_STATE_PRESSED; in _read_pointer() 491 synth_evt->pressed = LV_INDEV_STATE_PRESSED; in _read_pointer() 494 else if(slot == 1 && dsc->slots[0].pressed == LV_INDEV_STATE_PRESSED) { in _read_pointer() 505 synth_evt->pressed = LV_INDEV_STATE_PRESSED; in _read_pointer() 540 LV_INDEV_STATE_PRESSED; in _read_pointer() 608 …ed = (key_state == LIBINPUT_KEY_STATE_RELEASED) ? LV_INDEV_STATE_RELEASED : LV_INDEV_STATE_PRESSED; in _read_keypad()
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/lvgl-latest/src/drivers/x11/ |
D | lv_x11_input.c | 226 data->state = LV_INDEV_STATE_PRESSED; in x11_keyboard_read_cb() 248 data->state = xd->left_mouse_btn ? LV_INDEV_STATE_PRESSED : LV_INDEV_STATE_RELEASED; in x11_mouse_read_cb() 256 data->state = xd->wheel_mouse_btn ? LV_INDEV_STATE_PRESSED : LV_INDEV_STATE_RELEASED; in x11_mousewheel_read_cb()
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/lvgl-latest/src/indev/ |
D | lv_indev.c | 244 if(indev->state == LV_INDEV_STATE_PRESSED) { in lv_indev_read() 738 if(i->state == LV_INDEV_STATE_PRESSED) { in indev_pointer_proc() 756 if(data->state == LV_INDEV_STATE_PRESSED && i->wait_until_release) return; in indev_keypad_proc() 784 if(data->state == LV_INDEV_STATE_PRESSED && prev_state == LV_INDEV_STATE_RELEASED) { in indev_keypad_proc() 825 …else if(is_enabled && data->state == LV_INDEV_STATE_PRESSED && prev_state == LV_INDEV_STATE_PRESSE… in indev_keypad_proc() 870 … if(is_enabled && data->state == LV_INDEV_STATE_RELEASED && prev_state == LV_INDEV_STATE_PRESSED) { in indev_keypad_proc() 900 if(data->state == LV_INDEV_STATE_PRESSED && i->wait_until_release) return; in indev_encoder_proc() 929 if(data->state == LV_INDEV_STATE_PRESSED && last_state == LV_INDEV_STATE_RELEASED) { in indev_encoder_proc() 968 else if(data->state == LV_INDEV_STATE_PRESSED && last_state == LV_INDEV_STATE_PRESSED) { in indev_encoder_proc() 1030 else if(data->state == LV_INDEV_STATE_RELEASED && last_state == LV_INDEV_STATE_PRESSED) { in indev_encoder_proc() [all …]
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D | lv_indev.h | 41 LV_INDEV_STATE_PRESSED enumerator
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D | lv_indev_gesture.c | 181 data->state = LV_INDEV_STATE_PRESSED; in lv_indev_set_gesture_data() 439 if(motion_idx == -1 && touch->state == LV_INDEV_STATE_PRESSED) { in process_touch_event()
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/lvgl-latest/src/drivers/windows/ |
D | lv_windows_input.c | 343 ? LV_INDEV_STATE_PRESSED in lv_windows_pointer_device_window_message_handler() 391 ? LV_INDEV_STATE_PRESSED in lv_windows_pointer_device_window_message_handler() 621 : LV_INDEV_STATE_PRESSED)); in lv_windows_keypad_device_window_message_handler() 663 LV_INDEV_STATE_PRESSED); in lv_windows_keypad_device_window_message_handler() 799 ? LV_INDEV_STATE_PRESSED in lv_windows_encoder_device_window_message_handler()
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/lvgl-latest/src/drivers/sdl/ |
D | lv_sdl_mousewheel.c | 128 dsc->state = LV_INDEV_STATE_PRESSED; in lv_sdl_mousewheel_handler()
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D | lv_sdl_keyboard.c | 83 data->state = LV_INDEV_STATE_PRESSED; in sdl_keyboard_read()
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D | lv_sdl_mouse.c | 81 data->state = dsc->left_button_down ? LV_INDEV_STATE_PRESSED : LV_INDEV_STATE_RELEASED; in sdl_mouse_read()
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/lvgl-latest/src/drivers/evdev/ |
D | lv_evdev.c | 167 else if(in.value == 0) dsc->state = LV_INDEV_STATE_PRESSED; in _evdev_read() 173 else if(in.value == 1) dsc->state = LV_INDEV_STATE_PRESSED; in _evdev_read() 178 dsc->state = in.value ? LV_INDEV_STATE_PRESSED : LV_INDEV_STATE_RELEASED; in _evdev_read()
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/lvgl-latest/src/drivers/qnx/ |
D | lv_qnx.c | 419 data->state = LV_INDEV_STATE_PRESSED; in get_pointer() 456 data->state = LV_INDEV_STATE_PRESSED; in get_key()
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/lvgl-latest/src/others/monkey/ |
D | lv_monkey.c | 173 data->state = lv_monkey_random(0, 100) < 50 ? LV_INDEV_STATE_RELEASED : LV_INDEV_STATE_PRESSED; in lv_monkey_timer_cb()
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/lvgl-latest/src/drivers/nuttx/ |
D | lv_nuttx_touchscreen.c | 133 touchscreen->last_state = LV_INDEV_STATE_PRESSED; in conv_touch_sample()
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/lvgl-latest/src/widgets/tileview/ |
D | lv_tileview.c | 159 if(indev && indev->state == LV_INDEV_STATE_PRESSED) { in tileview_event_cb()
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/lvgl-latest/src/ |
D | lv_api_map_v8.h | 114 #define LV_INDEV_STATE_PR LV_INDEV_STATE_PRESSED
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/lvgl-latest/docs/details/main-components/ |
D | indev.rst | 53 data->state = LV_INDEV_STATE_PRESSED; 255 if(key_pressed()) data->state = LV_INDEV_STATE_PRESSED; 293 if(enc_pressed()) data->state = LV_INDEV_STATE_PRESSED; 444 if(key_pressed()) data->state = LV_INDEV_STATE_PRESSED; 480 data->state = LV_INDEV_STATE_PRESSED; /* Set the pressed state */
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/lvgl-latest/src/drivers/uefi/ |
D | lv_uefi_indev_keyboard.c | 207 data->state = key_cache->pressed ? LV_INDEV_STATE_PRESSED : LV_INDEV_STATE_RELEASED; in _simple_text_input_read_cb()
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D | lv_uefi_indev_pointer.c | 204 data->state |= was_pressed ? LV_INDEV_STATE_PRESSED : LV_INDEV_STATE_RELEASED; in _simple_pointer_read_cb()
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D | lv_uefi_indev_touch.c | 207 data->state |= was_pressed ? LV_INDEV_STATE_PRESSED : LV_INDEV_STATE_RELEASED; in _absolute_pointer_read_cb()
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/lvgl-latest/examples/arduino/LVGL_Arduino/ |
D | LVGL_Arduino.ino | 63 data->state = LV_INDEV_STATE_PRESSED;
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/lvgl-latest/src/widgets/tabview/ |
D | lv_tabview.c | 323 if(indev && indev->state == LV_INDEV_STATE_PRESSED) { in cont_scroll_end_event_cb()
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/lvgl-latest/src/drivers/glfw/ |
D | lv_glfw_window.c | 349 …lv_window->mouse_last_state = action == GLFW_PRESS ? LV_INDEV_STATE_PRESSED : LV_INDEV_STATE_RELEA… in mouse_button_callback()
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/lvgl-latest/src/drivers/wayland/ |
D | lv_wayland.c | 487 … (state == WL_POINTER_BUTTON_STATE_PRESSED) ? LV_INDEV_STATE_PRESSED : LV_INDEV_STATE_RELEASED; in pointer_handle_button() 846 (state == WL_KEYBOARD_KEY_STATE_PRESSED) ? LV_INDEV_STATE_PRESSED : LV_INDEV_STATE_RELEASED; in keyboard_handle_key() 908 app->touch_obj->input.touches[i].state = LV_INDEV_STATE_PRESSED; in touch_handle_down() 1019 app->touch_obj->input.touches[i].state = LV_INDEV_STATE_PRESSED; in touch_handle_motion()
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