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Searched refs:LV_INDEV_STATE_PRESSED (Results 1 – 25 of 25) sorted by relevance

/lvgl-latest/tests/src/
Dlv_test_indev.c22 data->state = mouse_pressed ? LV_INDEV_STATE_PRESSED : LV_INDEV_STATE_RELEASED; in lv_test_mouse_read_cb()
62 data->state = key_pressed ? LV_INDEV_STATE_PRESSED : LV_INDEV_STATE_RELEASED; in lv_test_keypad_read_cb()
91 data->state = enc_pressed ? LV_INDEV_STATE_PRESSED : LV_INDEV_STATE_RELEASED; in lv_test_encoder_read_cb()
/lvgl-latest/examples/porting/
Dlv_port_indev_template.c189 data->state = LV_INDEV_STATE_PRESSED;
235 data->state = LV_INDEV_STATE_PRESSED;
280 data->state = LV_INDEV_STATE_PRESSED;
365 data->state = LV_INDEV_STATE_PRESSED;
/lvgl-latest/src/drivers/libinput/
Dlv_libinput.c457 evt->pressed = LV_INDEV_STATE_PRESSED; in _read_pointer()
474 if(slot == 0 && dsc->slots[1].pressed == LV_INDEV_STATE_PRESSED) { in _read_pointer()
481 synth_evt->pressed = LV_INDEV_STATE_PRESSED; in _read_pointer()
491 synth_evt->pressed = LV_INDEV_STATE_PRESSED; in _read_pointer()
494 else if(slot == 1 && dsc->slots[0].pressed == LV_INDEV_STATE_PRESSED) { in _read_pointer()
505 synth_evt->pressed = LV_INDEV_STATE_PRESSED; in _read_pointer()
540 LV_INDEV_STATE_PRESSED; in _read_pointer()
608 …ed = (key_state == LIBINPUT_KEY_STATE_RELEASED) ? LV_INDEV_STATE_RELEASED : LV_INDEV_STATE_PRESSED; in _read_keypad()
/lvgl-latest/src/drivers/x11/
Dlv_x11_input.c226 data->state = LV_INDEV_STATE_PRESSED; in x11_keyboard_read_cb()
248 data->state = xd->left_mouse_btn ? LV_INDEV_STATE_PRESSED : LV_INDEV_STATE_RELEASED; in x11_mouse_read_cb()
256 data->state = xd->wheel_mouse_btn ? LV_INDEV_STATE_PRESSED : LV_INDEV_STATE_RELEASED; in x11_mousewheel_read_cb()
/lvgl-latest/src/indev/
Dlv_indev.c244 if(indev->state == LV_INDEV_STATE_PRESSED) { in lv_indev_read()
738 if(i->state == LV_INDEV_STATE_PRESSED) { in indev_pointer_proc()
756 if(data->state == LV_INDEV_STATE_PRESSED && i->wait_until_release) return; in indev_keypad_proc()
784 if(data->state == LV_INDEV_STATE_PRESSED && prev_state == LV_INDEV_STATE_RELEASED) { in indev_keypad_proc()
825 …else if(is_enabled && data->state == LV_INDEV_STATE_PRESSED && prev_state == LV_INDEV_STATE_PRESSE… in indev_keypad_proc()
870 … if(is_enabled && data->state == LV_INDEV_STATE_RELEASED && prev_state == LV_INDEV_STATE_PRESSED) { in indev_keypad_proc()
900 if(data->state == LV_INDEV_STATE_PRESSED && i->wait_until_release) return; in indev_encoder_proc()
929 if(data->state == LV_INDEV_STATE_PRESSED && last_state == LV_INDEV_STATE_RELEASED) { in indev_encoder_proc()
968 else if(data->state == LV_INDEV_STATE_PRESSED && last_state == LV_INDEV_STATE_PRESSED) { in indev_encoder_proc()
1030 else if(data->state == LV_INDEV_STATE_RELEASED && last_state == LV_INDEV_STATE_PRESSED) { in indev_encoder_proc()
[all …]
Dlv_indev.h41 LV_INDEV_STATE_PRESSED enumerator
Dlv_indev_gesture.c181 data->state = LV_INDEV_STATE_PRESSED; in lv_indev_set_gesture_data()
439 if(motion_idx == -1 && touch->state == LV_INDEV_STATE_PRESSED) { in process_touch_event()
/lvgl-latest/src/drivers/windows/
Dlv_windows_input.c343 ? LV_INDEV_STATE_PRESSED in lv_windows_pointer_device_window_message_handler()
391 ? LV_INDEV_STATE_PRESSED in lv_windows_pointer_device_window_message_handler()
621 : LV_INDEV_STATE_PRESSED)); in lv_windows_keypad_device_window_message_handler()
663 LV_INDEV_STATE_PRESSED); in lv_windows_keypad_device_window_message_handler()
799 ? LV_INDEV_STATE_PRESSED in lv_windows_encoder_device_window_message_handler()
/lvgl-latest/src/drivers/sdl/
Dlv_sdl_mousewheel.c128 dsc->state = LV_INDEV_STATE_PRESSED; in lv_sdl_mousewheel_handler()
Dlv_sdl_keyboard.c83 data->state = LV_INDEV_STATE_PRESSED; in sdl_keyboard_read()
Dlv_sdl_mouse.c81 data->state = dsc->left_button_down ? LV_INDEV_STATE_PRESSED : LV_INDEV_STATE_RELEASED; in sdl_mouse_read()
/lvgl-latest/src/drivers/evdev/
Dlv_evdev.c167 else if(in.value == 0) dsc->state = LV_INDEV_STATE_PRESSED; in _evdev_read()
173 else if(in.value == 1) dsc->state = LV_INDEV_STATE_PRESSED; in _evdev_read()
178 dsc->state = in.value ? LV_INDEV_STATE_PRESSED : LV_INDEV_STATE_RELEASED; in _evdev_read()
/lvgl-latest/src/drivers/qnx/
Dlv_qnx.c419 data->state = LV_INDEV_STATE_PRESSED; in get_pointer()
456 data->state = LV_INDEV_STATE_PRESSED; in get_key()
/lvgl-latest/src/others/monkey/
Dlv_monkey.c173 data->state = lv_monkey_random(0, 100) < 50 ? LV_INDEV_STATE_RELEASED : LV_INDEV_STATE_PRESSED; in lv_monkey_timer_cb()
/lvgl-latest/src/drivers/nuttx/
Dlv_nuttx_touchscreen.c133 touchscreen->last_state = LV_INDEV_STATE_PRESSED; in conv_touch_sample()
/lvgl-latest/src/widgets/tileview/
Dlv_tileview.c159 if(indev && indev->state == LV_INDEV_STATE_PRESSED) { in tileview_event_cb()
/lvgl-latest/src/
Dlv_api_map_v8.h114 #define LV_INDEV_STATE_PR LV_INDEV_STATE_PRESSED
/lvgl-latest/docs/details/main-components/
Dindev.rst53 data->state = LV_INDEV_STATE_PRESSED;
255 if(key_pressed()) data->state = LV_INDEV_STATE_PRESSED;
293 if(enc_pressed()) data->state = LV_INDEV_STATE_PRESSED;
444 if(key_pressed()) data->state = LV_INDEV_STATE_PRESSED;
480 data->state = LV_INDEV_STATE_PRESSED; /* Set the pressed state */
/lvgl-latest/src/drivers/uefi/
Dlv_uefi_indev_keyboard.c207 data->state = key_cache->pressed ? LV_INDEV_STATE_PRESSED : LV_INDEV_STATE_RELEASED; in _simple_text_input_read_cb()
Dlv_uefi_indev_pointer.c204 data->state |= was_pressed ? LV_INDEV_STATE_PRESSED : LV_INDEV_STATE_RELEASED; in _simple_pointer_read_cb()
Dlv_uefi_indev_touch.c207 data->state |= was_pressed ? LV_INDEV_STATE_PRESSED : LV_INDEV_STATE_RELEASED; in _absolute_pointer_read_cb()
/lvgl-latest/examples/arduino/LVGL_Arduino/
DLVGL_Arduino.ino63 data->state = LV_INDEV_STATE_PRESSED;
/lvgl-latest/src/widgets/tabview/
Dlv_tabview.c323 if(indev && indev->state == LV_INDEV_STATE_PRESSED) { in cont_scroll_end_event_cb()
/lvgl-latest/src/drivers/glfw/
Dlv_glfw_window.c349 …lv_window->mouse_last_state = action == GLFW_PRESS ? LV_INDEV_STATE_PRESSED : LV_INDEV_STATE_RELEA… in mouse_button_callback()
/lvgl-latest/src/drivers/wayland/
Dlv_wayland.c487 … (state == WL_POINTER_BUTTON_STATE_PRESSED) ? LV_INDEV_STATE_PRESSED : LV_INDEV_STATE_RELEASED; in pointer_handle_button()
846 (state == WL_KEYBOARD_KEY_STATE_PRESSED) ? LV_INDEV_STATE_PRESSED : LV_INDEV_STATE_RELEASED; in keyboard_handle_key()
908 app->touch_obj->input.touches[i].state = LV_INDEV_STATE_PRESSED; in touch_handle_down()
1019 app->touch_obj->input.touches[i].state = LV_INDEV_STATE_PRESSED; in touch_handle_motion()