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Searched refs:LV_IMAGE_FLAGS_ALLOCATED (Results 1 – 4 of 4) sorted by relevance

/lvgl-latest/src/draw/
Dlv_image_dsc.h50 LV_IMAGE_FLAGS_ALLOCATED = 0x0010, enumerator
Dlv_draw_buf.c335 draw_buf->header.flags = LV_IMAGE_FLAGS_MODIFIABLE | LV_IMAGE_FLAGS_ALLOCATED; in lv_draw_buf_create_ex()
362 new_buf->header.flags |= LV_IMAGE_FLAGS_MODIFIABLE | LV_IMAGE_FLAGS_ALLOCATED; in lv_draw_buf_dup_ex()
406 if(draw_buf->header.flags & LV_IMAGE_FLAGS_ALLOCATED) { in lv_draw_buf_destroy()
/lvgl-latest/src/misc/cache/
Dlv_image_cache.c156 if(lv_draw_buf_has_flag(decoded, LV_IMAGE_FLAGS_ALLOCATED)) { in image_cache_free_cb()
/lvgl-latest/src/libs/bin_decoder/
Dlv_bin_decoder.c299 if(image->header.flags & LV_IMAGE_FLAGS_ALLOCATED) { in lv_bin_decoder_open()
715 if(image->header.flags & LV_IMAGE_FLAGS_ALLOCATED) { in load_indexed()