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Searched refs:LV_GPU_SDL_CUSTOM_BLEND_MODE (Results 1 – 4 of 4) sorted by relevance

/lvgl-latest/src/draw/sdl/
Dlv_draw_sdl_composite.c82 const bool draw_mask = has_mask && LV_GPU_SDL_CUSTOM_BLEND_MODE; in lv_draw_sdl_composite_begin()
103 #if LV_GPU_SDL_CUSTOM_BLEND_MODE in lv_draw_sdl_composite_begin()
133 #if LV_GPU_SDL_CUSTOM_BLEND_MODE in lv_draw_sdl_composite_end()
156 #if LV_GPU_SDL_CUSTOM_BLEND_MODE in lv_draw_sdl_composite_end()
Dlv_draw_sdl_img.c427 #if LV_GPU_SDL_CUSTOM_BLEND_MODE in img_rounded_frag_obtain()
/lvgl-latest/
Dlv_conf_template.h225 #define LV_GPU_SDL_CUSTOM_BLEND_MODE (SDL_VERSION_ATLEAST(2, 0, 6))
/lvgl-latest/src/
Dlv_conf_internal.h543 #ifndef LV_GPU_SDL_CUSTOM_BLEND_MODE
545 #define LV_GPU_SDL_CUSTOM_BLEND_MODE CONFIG_LV_GPU_SDL_CUSTOM_BLEND_MODE macro
547 #define LV_GPU_SDL_CUSTOM_BLEND_MODE (SDL_VERSION_ATLEAST(2, 0, 6)) macro