Searched refs:LV_GPU_SDL_CUSTOM_BLEND_MODE (Results 1 – 4 of 4) sorted by relevance
82 const bool draw_mask = has_mask && LV_GPU_SDL_CUSTOM_BLEND_MODE; in lv_draw_sdl_composite_begin()103 #if LV_GPU_SDL_CUSTOM_BLEND_MODE in lv_draw_sdl_composite_begin()133 #if LV_GPU_SDL_CUSTOM_BLEND_MODE in lv_draw_sdl_composite_end()156 #if LV_GPU_SDL_CUSTOM_BLEND_MODE in lv_draw_sdl_composite_end()
427 #if LV_GPU_SDL_CUSTOM_BLEND_MODE in img_rounded_frag_obtain()
225 #define LV_GPU_SDL_CUSTOM_BLEND_MODE (SDL_VERSION_ATLEAST(2, 0, 6))
543 #ifndef LV_GPU_SDL_CUSTOM_BLEND_MODE545 #define LV_GPU_SDL_CUSTOM_BLEND_MODE CONFIG_LV_GPU_SDL_CUSTOM_BLEND_MODE macro547 #define LV_GPU_SDL_CUSTOM_BLEND_MODE (SDL_VERSION_ATLEAST(2, 0, 6)) macro