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Searched refs:LV_DRAW_UNIT_IDLE (Results 1 – 9 of 9) sorted by relevance

/lvgl-latest/src/draw/vg_lite/
Dlv_draw_vg_lite.c206 return LV_DRAW_UNIT_IDLE; in draw_dispatch()
211 return LV_DRAW_UNIT_IDLE; in draw_dispatch()
216 return LV_DRAW_UNIT_IDLE; in draw_dispatch()
/lvgl-latest/src/draw/dma2d/
Dlv_draw_dma2d.c346 return LV_DRAW_UNIT_IDLE; in dispatch_cb()
354 return LV_DRAW_UNIT_IDLE; in dispatch_cb()
359 return LV_DRAW_UNIT_IDLE; in dispatch_cb()
372 return LV_DRAW_UNIT_IDLE; in dispatch_cb()
399 return LV_DRAW_UNIT_IDLE; in dispatch_cb()
/lvgl-latest/src/draw/
Dlv_draw.h34 #define LV_DRAW_UNIT_IDLE -1 /**< The draw unit is idle, new dispatching might be requested to t… macro
Dlv_draw.c271 if(taken_cnt != LV_DRAW_UNIT_IDLE) task_dispatched = true; in lv_draw_dispatch_layer()
/lvgl-latest/src/draw/nema_gfx/
Dlv_draw_nema_gfx.c259 return LV_DRAW_UNIT_IDLE; in nema_gfx_dispatch()
263 return LV_DRAW_UNIT_IDLE; in nema_gfx_dispatch()
/lvgl-latest/src/draw/nxp/vglite/
Dlv_draw_vglite.c298 return LV_DRAW_UNIT_IDLE; in _vglite_dispatch()
303 return LV_DRAW_UNIT_IDLE; in _vglite_dispatch()
316 return LV_DRAW_UNIT_IDLE; in _vglite_dispatch()
/lvgl-latest/src/draw/sw/
Dlv_draw_sw.c195 return LV_DRAW_UNIT_IDLE; /*Couldn't start rendering*/ in dispatch()
201 return LV_DRAW_UNIT_IDLE; /*Couldn't start rendering*/ in dispatch()
/lvgl-latest/src/draw/renesas/dave2d/
Dlv_draw_dave2d.c373 return LV_DRAW_UNIT_IDLE; /*Couldn't start rendering*/ in lv_draw_dave2d_dispatch()
378 return LV_DRAW_UNIT_IDLE; /*Couldn't start rendering*/ in lv_draw_dave2d_dispatch()
383 return LV_DRAW_UNIT_IDLE; /*Couldn't start rendering*/ in lv_draw_dave2d_dispatch()
/lvgl-latest/src/draw/nxp/pxp/
Dlv_draw_pxp.c329 return LV_DRAW_UNIT_IDLE; in _pxp_dispatch()
332 return LV_DRAW_UNIT_IDLE; in _pxp_dispatch()