Searched refs:LV_DRAW_UNIT_IDLE (Results 1 – 9 of 9) sorted by relevance
206 return LV_DRAW_UNIT_IDLE; in draw_dispatch()211 return LV_DRAW_UNIT_IDLE; in draw_dispatch()216 return LV_DRAW_UNIT_IDLE; in draw_dispatch()
346 return LV_DRAW_UNIT_IDLE; in dispatch_cb()354 return LV_DRAW_UNIT_IDLE; in dispatch_cb()359 return LV_DRAW_UNIT_IDLE; in dispatch_cb()372 return LV_DRAW_UNIT_IDLE; in dispatch_cb()399 return LV_DRAW_UNIT_IDLE; in dispatch_cb()
34 #define LV_DRAW_UNIT_IDLE -1 /**< The draw unit is idle, new dispatching might be requested to t… macro
271 if(taken_cnt != LV_DRAW_UNIT_IDLE) task_dispatched = true; in lv_draw_dispatch_layer()
259 return LV_DRAW_UNIT_IDLE; in nema_gfx_dispatch()263 return LV_DRAW_UNIT_IDLE; in nema_gfx_dispatch()
298 return LV_DRAW_UNIT_IDLE; in _vglite_dispatch()303 return LV_DRAW_UNIT_IDLE; in _vglite_dispatch()316 return LV_DRAW_UNIT_IDLE; in _vglite_dispatch()
195 return LV_DRAW_UNIT_IDLE; /*Couldn't start rendering*/ in dispatch()201 return LV_DRAW_UNIT_IDLE; /*Couldn't start rendering*/ in dispatch()
373 return LV_DRAW_UNIT_IDLE; /*Couldn't start rendering*/ in lv_draw_dave2d_dispatch()378 return LV_DRAW_UNIT_IDLE; /*Couldn't start rendering*/ in lv_draw_dave2d_dispatch()383 return LV_DRAW_UNIT_IDLE; /*Couldn't start rendering*/ in lv_draw_dave2d_dispatch()
329 return LV_DRAW_UNIT_IDLE; in _pxp_dispatch()332 return LV_DRAW_UNIT_IDLE; in _pxp_dispatch()