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Searched refs:LV_BLEND_MODE_NORMAL (Results 1 – 17 of 17) sorted by relevance

/lvgl-latest/src/draw/nxp/vglite/
Dlv_vglite_utils.c141 case LV_BLEND_MODE_NORMAL: in vglite_get_blend_mode()
160 case LV_BLEND_MODE_NORMAL: in vglite_get_blend_mode()
/lvgl-latest/src/draw/nema_gfx/
Dlv_draw_nema_gfx_utils.c95 case LV_BLEND_MODE_NORMAL: in lv_nemagfx_blending_mode()
/lvgl-latest/src/draw/sw/blend/
Dlv_draw_sw_blend_to_l8.c346 if(dsc->blend_mode == LV_BLEND_MODE_NORMAL) { in i1_image_blend()
433 if(dsc->blend_mode == LV_BLEND_MODE_NORMAL) { in l8_image_blend()
515 if(dsc->blend_mode == LV_BLEND_MODE_NORMAL) { in al88_image_blend()
603 if(dsc->blend_mode == LV_BLEND_MODE_NORMAL) { in rgb565_image_blend()
690 if(dsc->blend_mode == LV_BLEND_MODE_NORMAL) { in rgb888_image_blend()
779 if(dsc->blend_mode == LV_BLEND_MODE_NORMAL) { in argb8888_image_blend()
Dlv_draw_sw_blend_to_al88.c372 if(dsc->blend_mode == LV_BLEND_MODE_NORMAL) { in i1_image_blend()
465 if(dsc->blend_mode == LV_BLEND_MODE_NORMAL) { in l8_image_blend()
558 if(dsc->blend_mode == LV_BLEND_MODE_NORMAL) { in al88_image_blend()
646 if(dsc->blend_mode == LV_BLEND_MODE_NORMAL) { in rgb565_image_blend()
744 if(dsc->blend_mode == LV_BLEND_MODE_NORMAL) { in rgb888_image_blend()
844 if(dsc->blend_mode == LV_BLEND_MODE_NORMAL) { in argb8888_image_blend()
Dlv_draw_sw_blend_to_rgb888.c375 if(dsc->blend_mode == LV_BLEND_MODE_NORMAL) { in i1_image_blend()
465 if(dsc->blend_mode == LV_BLEND_MODE_NORMAL) { in al88_image_blend()
551 if(dsc->blend_mode == LV_BLEND_MODE_NORMAL) { in l8_image_blend()
639 if(dsc->blend_mode == LV_BLEND_MODE_NORMAL) { in rgb565_image_blend()
738 if(dsc->blend_mode == LV_BLEND_MODE_NORMAL) { in rgb888_image_blend()
837 if(dsc->blend_mode == LV_BLEND_MODE_NORMAL) { in argb8888_image_blend()
Dlv_draw_sw_blend_to_argb8888.c381 if(dsc->blend_mode == LV_BLEND_MODE_NORMAL) { in i1_image_blend()
474 if(dsc->blend_mode == LV_BLEND_MODE_NORMAL) { in al88_image_blend()
570 if(dsc->blend_mode == LV_BLEND_MODE_NORMAL) { in l8_image_blend()
666 if(dsc->blend_mode == LV_BLEND_MODE_NORMAL) { in rgb565_image_blend()
767 if(dsc->blend_mode == LV_BLEND_MODE_NORMAL) { in rgb888_image_blend()
883 if(dsc->blend_mode == LV_BLEND_MODE_NORMAL) { in argb8888_image_blend()
Dlv_draw_sw_blend_to_i1.c373 if(dsc->blend_mode == LV_BLEND_MODE_NORMAL) { in i1_image_blend()
490 if(dsc->blend_mode == LV_BLEND_MODE_NORMAL) { in l8_image_blend()
604 if(dsc->blend_mode == LV_BLEND_MODE_NORMAL) { in al88_image_blend()
717 if(dsc->blend_mode == LV_BLEND_MODE_NORMAL) { in argb8888_image_blend()
834 if(dsc->blend_mode == LV_BLEND_MODE_NORMAL) { in rgb888_image_blend()
953 if(dsc->blend_mode == LV_BLEND_MODE_NORMAL) { in rgb565_image_blend()
Dlv_draw_sw_blend_to_rgb565.c425 if(dsc->blend_mode == LV_BLEND_MODE_NORMAL) { in i1_image_blend()
542 if(dsc->blend_mode == LV_BLEND_MODE_NORMAL) { in al88_image_blend()
660 if(dsc->blend_mode == LV_BLEND_MODE_NORMAL) { in l8_image_blend()
772 if(dsc->blend_mode == LV_BLEND_MODE_NORMAL) { in rgb565_image_blend()
883 if(dsc->blend_mode == LV_BLEND_MODE_NORMAL) { in rgb888_image_blend()
995 if(dsc->blend_mode == LV_BLEND_MODE_NORMAL) { in argb8888_image_blend()
/lvgl-latest/src/others/xml/
Dlv_xml_base_types.c189 if(lv_streq("normal", txt)) return LV_BLEND_MODE_NORMAL; in lv_xml_blend_mode_to_enum()
/lvgl-latest/src/draw/sw/
Dlv_draw_sw_triangle.c134 blend_dsc.blend_mode = LV_BLEND_MODE_NORMAL; in lv_draw_sw_triangle()
/lvgl-latest/src/misc/
Dlv_style.h79 LV_BLEND_MODE_NORMAL, /**< Simply mix according to the opacity value*/ enumerator
/lvgl-latest/src/draw/dma2d/
Dlv_draw_dma2d.c305 && dsc->blend_mode == LV_BLEND_MODE_NORMAL in evaluate_cb()
/lvgl-latest/src/draw/renesas/dave2d/
Dlv_draw_dave2d_image.c220 …if(LV_BLEND_MODE_NORMAL == draw_dsc->blend_mode) { /**< Simply mix according to the opacity value*/ in img_draw_core()
/lvgl-latest/src/draw/vg_lite/
Dlv_vg_lite_utils.c906 case LV_BLEND_MODE_NORMAL: /**< Simply mix according to the opacity value*/ in lv_vg_lite_blend_mode()
924 case LV_BLEND_MODE_NORMAL: /**< Simply mix according to the opacity value*/ in lv_vg_lite_blend_mode()
/lvgl-latest/src/core/
Dlv_obj_style.c994 if(lv_obj_get_style_blend_mode(obj, 0) != LV_BLEND_MODE_NORMAL) return LV_LAYER_TYPE_SIMPLE; in calculate_layer_type()
/lvgl-latest/demos/render/
Dlv_demo_render.c718 layer_core_cb(parent, LV_BLEND_MODE_NORMAL); in layer_normal_cb()
/lvgl-latest/docs/details/base-widget/styles/
Dstyle-properties.rst1372 Describes how to blend the colors to the background. Possible values are `LV_BLEND_MODE_NORMAL/ADDI…
1377 …e-block; margin-right: 20px; margin-left: 0px'><strong>Default</strong> `LV_BLEND_MODE_NORMAL`</li>