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Searched refs:LV_BEZIER_VAL_SHIFT (Results 1 – 3 of 3) sorted by relevance

/lvgl-latest/src/misc/
Dlv_math.c141 #if CUBIC_PRECISION_BITS != LV_BEZIER_VAL_SHIFT in lv_cubic_bezier()
142 x <<= CUBIC_PRECISION_BITS - LV_BEZIER_VAL_SHIFT; in lv_cubic_bezier()
143 x1 <<= CUBIC_PRECISION_BITS - LV_BEZIER_VAL_SHIFT; in lv_cubic_bezier()
144 x2 <<= CUBIC_PRECISION_BITS - LV_BEZIER_VAL_SHIFT; in lv_cubic_bezier()
145 y1 <<= CUBIC_PRECISION_BITS - LV_BEZIER_VAL_SHIFT; in lv_cubic_bezier()
146 y2 <<= CUBIC_PRECISION_BITS - LV_BEZIER_VAL_SHIFT; in lv_cubic_bezier()
201 #if CUBIC_PRECISION_BITS != LV_BEZIER_VAL_SHIFT in lv_cubic_bezier()
202 return do_cubic_bezier(t, ay, by, cy) >> (CUBIC_PRECISION_BITS - LV_BEZIER_VAL_SHIFT); in lv_cubic_bezier()
Dlv_math.h25 #define LV_BEZIER_VAL_SHIFT 10 /**< log2(LV_BEZIER_VAL_MAX): used to normalize up scaled values*/ macro
26 #define LV_BEZIER_VAL_MAX (1L << LV_BEZIER_VAL_SHIFT) /**< Max time in Bezier functions (not [0..1]…
Dlv_anim.c302 t = (t * 2500) >> LV_BEZIER_VAL_SHIFT; /*[0..1024] range*/ in lv_anim_path_bounce()
338 new_value = new_value >> LV_BEZIER_VAL_SHIFT; in lv_anim_path_bounce()
700 new_value = new_value >> LV_BEZIER_VAL_SHIFT; in lv_anim_path_cubic_bezier()