Searched refs:LV_BEZIER_VAL_SHIFT (Results 1 – 3 of 3) sorted by relevance
141 #if CUBIC_PRECISION_BITS != LV_BEZIER_VAL_SHIFT in lv_cubic_bezier()142 x <<= CUBIC_PRECISION_BITS - LV_BEZIER_VAL_SHIFT; in lv_cubic_bezier()143 x1 <<= CUBIC_PRECISION_BITS - LV_BEZIER_VAL_SHIFT; in lv_cubic_bezier()144 x2 <<= CUBIC_PRECISION_BITS - LV_BEZIER_VAL_SHIFT; in lv_cubic_bezier()145 y1 <<= CUBIC_PRECISION_BITS - LV_BEZIER_VAL_SHIFT; in lv_cubic_bezier()146 y2 <<= CUBIC_PRECISION_BITS - LV_BEZIER_VAL_SHIFT; in lv_cubic_bezier()201 #if CUBIC_PRECISION_BITS != LV_BEZIER_VAL_SHIFT in lv_cubic_bezier()202 return do_cubic_bezier(t, ay, by, cy) >> (CUBIC_PRECISION_BITS - LV_BEZIER_VAL_SHIFT); in lv_cubic_bezier()
25 #define LV_BEZIER_VAL_SHIFT 10 /**< log2(LV_BEZIER_VAL_MAX): used to normalize up scaled values*/ macro26 #define LV_BEZIER_VAL_MAX (1L << LV_BEZIER_VAL_SHIFT) /**< Max time in Bezier functions (not [0..1]…
302 t = (t * 2500) >> LV_BEZIER_VAL_SHIFT; /*[0..1024] range*/ in lv_anim_path_bounce()338 new_value = new_value >> LV_BEZIER_VAL_SHIFT; in lv_anim_path_bounce()700 new_value = new_value >> LV_BEZIER_VAL_SHIFT; in lv_anim_path_cubic_bezier()