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/lvgl-latest/src/libs/thorvg/
DtvgLottieBuilder.h118 void updateChildren(LottieGroup* parent, float frameNo, Inlist<RenderContext>& contexts);
119 …void updateGroup(LottieGroup* parent, LottieObject** child, float frameNo, Inlist<RenderContext>& …
120 …void updateTransform(LottieGroup* parent, LottieObject** child, float frameNo, Inlist<RenderContex…
121 …void updateSolidFill(LottieGroup* parent, LottieObject** child, float frameNo, Inlist<RenderContex…
122 …void updateSolidStroke(LottieGroup* parent, LottieObject** child, float frameNo, Inlist<RenderCont…
123 …void updateGradientFill(LottieGroup* parent, LottieObject** child, float frameNo, Inlist<RenderCon…
124 …void updateGradientStroke(LottieGroup* parent, LottieObject** child, float frameNo, Inlist<RenderC…
125 …void updateRect(LottieGroup* parent, LottieObject** child, float frameNo, Inlist<RenderContext>& c…
126 …void updateEllipse(LottieGroup* parent, LottieObject** child, float frameNo, Inlist<RenderContext>…
127 …void updatePath(LottieGroup* parent, LottieObject** child, float frameNo, Inlist<RenderContext>& c…
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DtvgLottieBuilder.cpp176 …orm(LottieGroup* parent, LottieObject** child, float frameNo, TVG_UNUSED Inlist<RenderContext>& co… in updateTransform()
205 …oup(LottieGroup* parent, LottieObject** child, float frameNo, TVG_UNUSED Inlist<RenderContext>& pc… in updateGroup()
218 Inlist<RenderContext> contexts; in updateGroup()
246 static bool _fragmented(LottieGroup* parent, LottieObject** child, Inlist<RenderContext>& contexts,… in _fragmented()
260 …ateSolidStroke(LottieGroup* parent, LottieObject** child, float frameNo, Inlist<RenderContext>& co… in updateSolidStroke()
273 …GradientStroke(LottieGroup* parent, LottieObject** child, float frameNo, Inlist<RenderContext>& co… in updateGradientStroke()
285 …pdateSolidFill(LottieGroup* parent, LottieObject** child, float frameNo, Inlist<RenderContext>& co… in updateSolidFill()
300 …teGradientFill(LottieGroup* parent, LottieObject** child, float frameNo, Inlist<RenderContext>& co… in updateGradientFill()
472 …ect(LottieGroup* parent, LottieObject** child, float frameNo, TVG_UNUSED Inlist<RenderContext>& co… in updateRect()
539 …pse(LottieGroup* parent, LottieObject** child, float frameNo, TVG_UNUSED Inlist<RenderContext>& co… in updateEllipse()
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DtvgInlist.h37 struct Inlist struct
DtvgTaskScheduler.cpp49 Inlist<Task> taskDeque;
DtvgLoader.cpp75 static Inlist<LoadModule> _activeLoaders;