Searched refs:Drawing (Results 1 – 9 of 9) sorted by relevance
32 enum Status : uint8_t {Synced = 0, Updating, Drawing, Damaged}; enumerator68 if (status == Status::Drawing) return Result::InsufficientCondition; in push()93 if (paints.empty() || status == Status::Drawing) return Result::InsufficientCondition; in update()115 …if (status == Status::Drawing || paints.empty() || !renderer->preRender()) return Result::Insuffic… in draw()124 status = Status::Drawing; in draw()
4 Drawing Pipeline11 Drawing is writing pixel colors into a buffer where they will be delivered to a21 "Drawing Pipeline", like an assembly line, where decisions are made as to which37 created at the beginning of the Drawing Pipeline when a request to draw is made.39 one or more Draw Tasks and pass them down the Drawing Pipeline. Each Draw Task73 Software Drawing Unit enters itself at the head of that list. If your platform has114 of the Drawing Unit that will be used to perform that task when it is
748 - :ref:`Drawing <draw>` to learn more about how rendering works in LVGL.
2 Drawing on the Canvas and rotate
105 events - Drawing events - Other events - Special events - Custom events108 receive the *Input device*, *Drawing* and *Other* events.146 Drawing Events
573 Drawing Events
59 Drawing subsection
157 something other than :c:macro:`LV_CHART_POINT_NONE`. (Drawing of individual points on a
125 Drawing and rendering