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Searched refs:Drawing (Results 1 – 9 of 9) sorted by relevance

/lvgl-latest/src/libs/thorvg/
DtvgCanvas.h32 enum Status : uint8_t {Synced = 0, Updating, Drawing, Damaged}; enumerator
68 if (status == Status::Drawing) return Result::InsufficientCondition; in push()
93 if (paints.empty() || status == Status::Drawing) return Result::InsufficientCondition; in update()
115 …if (status == Status::Drawing || paints.empty() || !renderer->preRender()) return Result::Insuffic… in draw()
124 status = Status::Drawing; in draw()
/lvgl-latest/docs/details/main-components/
Ddraw.rst4 Drawing Pipeline
11 Drawing is writing pixel colors into a buffer where they will be delivered to a
21 "Drawing Pipeline", like an assembly line, where decisions are made as to which
37 created at the beginning of the Drawing Pipeline when a request to draw is made.
39 one or more Draw Tasks and pass them down the Drawing Pipeline. Each Draw Task
73 Software Drawing Unit enters itself at the head of that list. If your platform has
114 of the Drawing Unit that will be used to perform that task when it is
Ddisplay.rst748 - :ref:`Drawing <draw>` to learn more about how rendering works in LVGL.
/lvgl-latest/examples/widgets/canvas/
Dindex.rst2 Drawing on the Canvas and rotate
/lvgl-latest/docs/details/base-widget/
Devent.rst105 events - Drawing events - Other events - Special events - Custom events
108 receive the *Input device*, *Drawing* and *Other* events.
146 Drawing Events
Dobj.rst573 Drawing Events
/lvgl-latest/docs/details/widgets/
Dcanvas.rst59 Drawing subsection
Dchart.rst157 something other than :c:macro:`LV_CHART_POINT_NONE`. (Drawing of individual points on a
/lvgl-latest/docs/
DROADMAP.rst125 Drawing and rendering