Searched refs:DRAW_UNIT_ID_VGLITE (Results 1 – 2 of 2) sorted by relevance
28 #define DRAW_UNIT_ID_VGLITE 2 macro202 t->preferred_draw_unit_id = DRAW_UNIT_ID_VGLITE; in _vglite_evaluate()211 t->preferred_draw_unit_id = DRAW_UNIT_ID_VGLITE; in _vglite_evaluate()218 t->preferred_draw_unit_id = DRAW_UNIT_ID_VGLITE; in _vglite_evaluate()225 t->preferred_draw_unit_id = DRAW_UNIT_ID_VGLITE; in _vglite_evaluate()247 t->preferred_draw_unit_id = DRAW_UNIT_ID_VGLITE; in _vglite_evaluate()275 t->preferred_draw_unit_id = DRAW_UNIT_ID_VGLITE; in _vglite_evaluate()295 lv_draw_task_t * t = lv_draw_get_next_available_task(layer, NULL, DRAW_UNIT_ID_VGLITE); in _vglite_dispatch()300 if(t->preferred_draw_unit_id != DRAW_UNIT_ID_VGLITE) { in _vglite_dispatch()
290 draw task (having the `DRAW_UNIT_ID_VGLITE` set) and will pass the task to the