Searched refs:CurrentTestIgnored (Results 1 – 2 of 2) sorted by relevance
20 #define UNITY_IGNORE_AND_BAIL do { Unity.CurrentTestIgnored = 1; UNITY_OUTPUT_FLUSH(); TEST_A…21 #define RETURN_IF_FAIL_OR_IGNORE do { if (Unity.CurrentTestFailed || Unity.CurrentTestIgnored) {…547 if (Unity.CurrentTestIgnored) in UnityConcludeTest()562 Unity.CurrentTestIgnored = 0; in UnityConcludeTest()2229 Unity.CurrentTestIgnored = 0; in UnityBegin()
515 UNITY_COUNTER_TYPE CurrentTestIgnored; member834 #define TEST_IS_IGNORED (Unity.CurrentTestIgnored)