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Searched refs:CurrentTestFailed (Results 1 – 2 of 2) sorted by relevance

/lvgl-latest/tests/unity/
Dunity.c19 #define UNITY_FAIL_AND_BAIL do { Unity.CurrentTestFailed = 1; UNITY_OUTPUT_FLUSH(); TEST_A…
21 #define RETURN_IF_FAIL_OR_IGNORE do { if (Unity.CurrentTestFailed || Unity.CurrentTestIgnored) {…
551 else if (!Unity.CurrentTestFailed) in UnityConcludeTest()
561 Unity.CurrentTestFailed = 0; in UnityConcludeTest()
1392 Unity.CurrentTestFailed = (((UNITY_UINT)actual - (UNITY_UINT)expected) > delta); in UnityAssertNumbersWithin()
1396 Unity.CurrentTestFailed = (((UNITY_UINT)expected - (UNITY_UINT)actual) > delta); in UnityAssertNumbersWithin()
1403 Unity.CurrentTestFailed = (((UNITY_UINT)actual - (UNITY_UINT)expected) > delta); in UnityAssertNumbersWithin()
1407 Unity.CurrentTestFailed = (((UNITY_UINT)expected - (UNITY_UINT)actual) > delta); in UnityAssertNumbersWithin()
1411 if (Unity.CurrentTestFailed) in UnityAssertNumbersWithin()
1540 … Unity.CurrentTestFailed = (((UNITY_UINT)actual_val - (UNITY_UINT)expect_val) > delta); in UnityAssertNumbersArrayWithin()
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Dunity_internals.h514 UNITY_COUNTER_TYPE CurrentTestFailed; member