Searched refs:CurrentDetail2 (Results 1 – 2 of 2) sorted by relevance
581 if (Unity.CurrentDetail2) in UnityAddMsgIfSpecified()584 UnityPrint(Unity.CurrentDetail2); in UnityAddMsgIfSpecified()2141 if (Unity.CurrentDetail2) in UnityFail()2144 UnityPrint(Unity.CurrentDetail2); in UnityFail()
508 const char* CurrentDetail2; member551 #define UNITY_CLR_DETAILS() do { Unity.CurrentDetail1 = 0; Unity.CurrentDetail2 = 0; …552 #define UNITY_SET_DETAIL(d1) do { Unity.CurrentDetail1 = (d1); Unity.CurrentDetail2 = 0; …553 #define UNITY_SET_DETAILS(d1,d2) do { Unity.CurrentDetail1 = (d1); Unity.CurrentDetail2 = (d2);…