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Searched refs:CurrentDetail2 (Results 1 – 2 of 2) sorted by relevance

/lvgl-latest/tests/unity/
Dunity.c581 if (Unity.CurrentDetail2) in UnityAddMsgIfSpecified()
584 UnityPrint(Unity.CurrentDetail2); in UnityAddMsgIfSpecified()
2141 if (Unity.CurrentDetail2) in UnityFail()
2144 UnityPrint(Unity.CurrentDetail2); in UnityFail()
Dunity_internals.h508 const char* CurrentDetail2; member
551 #define UNITY_CLR_DETAILS() do { Unity.CurrentDetail1 = 0; Unity.CurrentDetail2 = 0; …
552 #define UNITY_SET_DETAIL(d1) do { Unity.CurrentDetail1 = (d1); Unity.CurrentDetail2 = 0; …
553 #define UNITY_SET_DETAILS(d1,d2) do { Unity.CurrentDetail1 = (d1); Unity.CurrentDetail2 = (d2);…