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Searched refs:ANIM_TIME_MAX (Results 1 – 1 of 1) sorted by relevance

/lvgl-latest/demos/benchmark/
Dlv_demo_benchmark.c19 #define ANIM_TIME_MAX (SCENE_TIME) macro
1132 uint32_t t = rnd_next(ANIM_TIME_MIN / 4, ANIM_TIME_MAX / 4); in arc_create()
1157 uint32_t t = rnd_next(ANIM_TIME_MIN, ANIM_TIME_MAX); in fall_anim()