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/lvgl-3.7.0/src/draw/sdl/
Dlv_draw_sdl_stack_blur.c99 unsigned int x, y, xp, yp, i; in stack_blur_job() local
146 xp = radius; in stack_blur_job()
147 if(xp > wm) xp = wm; in stack_blur_job()
148 src_ptr = src + (xp + y * w); // img.pix_ptr(xp, y); in stack_blur_job()
162 if(xp < wm) { in stack_blur_job()
164 ++xp; in stack_blur_job()