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Searched refs:xe (Results 1 – 1 of 1) sorted by relevance

/lvgl-3.7.0/src/draw/
Dlv_draw_mask.c710 int32_t xe; in line_mask_flat() local
711 if(p->yx_steep > 0) xe = ((abs_y * 256) * p->xy_steep) >> 10; in line_mask_flat()
712 else xe = (((abs_y + 1) * 256) * p->xy_steep) >> 10; in line_mask_flat()
714 int32_t xei = xe >> 8; in line_mask_flat()
715 int32_t xef = xe & 0xFF; in line_mask_flat()
810 int32_t xe = (((abs_y + 1) * 256) * p->xy_steep) >> 10; in line_mask_steep() local
811 int32_t xei = xe >> 8; in line_mask_steep()
812 int32_t xef = xe & 0xFF; in line_mask_steep()