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/lvgl-3.7.0/src/draw/renesas/
Dlv_gpu_d2_ra6m3.c519 int x, y, x1, y1, x2, y2, x3, y3, x4, y4, dxu, dxv, dyu, dyv, xx, xy, yx, yy; local
556 x4 = D2_FIX4(0);
566 lv_port_gpu_rotate_point(&x4, &y4, cos_angle, sin_angle, pivot_scaled_x, pivot_scaled_y);
583 int minx = MAX(dest_area->x1, D2_INT4(x + MIN(x1, MIN(x2, MIN(x3, x4)))));
584 int maxx = MIN(dest_area->x2, D2_INT4(x + MAX(x1, MAX(x2, MAX(x3, x4)))));
593 (d2_point)(x + x4), (d2_point)(y + y4), 0));
/lvgl-3.7.0/docs/get-started/platforms/
Dnxp.md142 …- For pixel engine (PE) destination, the alignment should be 64 bytes for all tiled (4x4) buffer l…