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Searched refs:trait_names (Results 1 – 1 of 1) sorted by relevance

/lvgl-3.7.0/tests/unity/
Dunity.c978 const char* trait_names[] = {UnityStrInf, UnityStrNegInf, UnityStrNaN, UnityStrDet}; in UnityAssertFloatSpecial() local
1008 trait_names[0] = UnityStrInvalidFloatTrait; in UnityAssertFloatSpecial()
1020 UnityPrint(trait_names[trait_index]); in UnityAssertFloatSpecial()
1029 UnityPrint(trait_names[trait_index]); in UnityAssertFloatSpecial()
1118 const char* trait_names[] = {UnityStrInf, UnityStrNegInf, UnityStrNaN, UnityStrDet}; in UnityAssertDoubleSpecial() local
1148 trait_names[0] = UnityStrInvalidFloatTrait; in UnityAssertDoubleSpecial()
1160 UnityPrint(trait_names[trait_index]); in UnityAssertDoubleSpecial()
1169 UnityPrint(trait_names[trait_index]); in UnityAssertDoubleSpecial()