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Searched refs:target_tile (Results 1 – 1 of 1) sorted by relevance

/lvgl-3.7.0/src/draw/arm2d/
Dlv_gpu_arm2d.c199 static arm_2d_tile_t target_tile; \
204 target_tile = (arm_2d_tile_t) { \
419 static bool /* LV_ATTRIBUTE_FAST_MEM */ lv_draw_arm2d_fill_colour(const arm_2d_tile_t * target_tile,
425 static bool /* LV_ATTRIBUTE_FAST_MEM */ lv_draw_arm2d_tile_copy(const arm_2d_tile_t * target_tile,
532 &target_tile, in lv_draw_arm2d_blend()
540 &target_tile, in lv_draw_arm2d_blend()
553 static bool LV_ATTRIBUTE_FAST_MEM lv_draw_arm2d_fill_colour(const arm_2d_tile_t * target_tile, in lv_draw_arm2d_fill_colour() argument
563 result = arm_2d_fill_colour(target_tile, region, color.full); in lv_draw_arm2d_fill_colour()
570 target_tile, in lv_draw_arm2d_fill_colour()
583 target_tile, in lv_draw_arm2d_fill_colour()
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