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/lvgl-3.7.0/src/draw/nxp/vglite/
Dlv_draw_vglite_arc.c278 float tang = ((float)fullarc->rad) * BEZIER_OPTIM_CIRCLE; in set_full_arc() local
285 fullarc->p1y = (int32_t)tang; in set_full_arc()
286 fullarc->p2x = (int32_t)tang; in set_full_arc()
295 fullarc->p1x = 0 - (int32_t)tang; in set_full_arc()
298 fullarc->p2y = (int32_t)tang; in set_full_arc()
307 fullarc->p1y = 0 - (int32_t)tang; in set_full_arc()
308 fullarc->p2x = 0 - (int32_t)tang; in set_full_arc()
317 fullarc->p1x = (int32_t)tang; in set_full_arc()
320 fullarc->p2y = 0 - (int32_t)tang; in set_full_arc()