Searched refs:t_sq (Results 1 – 1 of 1) sorted by relevance
345 float t_sq = t * t; in comp_bezier_point() local347 …t) * inv_t_sq * cp.p0 + 3.0f * inv_t_sq * t * cp.p1 + 3.0f * (1.0f - t) * t_sq * cp.p2 + t * t_sq * in comp_bezier_point()