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Searched refs:t_coords (Results 1 – 3 of 3) sorted by relevance

/lvgl-3.7.0/src/draw/sdl/
Dlv_draw_sdl_line.c81 lv_area_t t_coords = coords, t_clip = *clip, apply_area; in lv_draw_sdl_draw_line() local
83 …lv_draw_sdl_composite_begin(sdl_ctx, &coords, clip, &extension, dsc->blend_mode, &t_coords, &t_cli… in lv_draw_sdl_draw_line()
92 dstrect = {t_coords.x1 - 1 - dsc->width / 2, t_coords.y1 - 1, srcrect.w, srcrect.h}; in lv_draw_sdl_draw_line()
Dlv_draw_sdl_img.c130 lv_area_t t_coords = zoomed_cords, t_clip = *clip, apply_area; in lv_draw_sdl_img_core() local
134 if(!check_mask_simple_radius(&t_coords, &radius)) { in lv_draw_sdl_img_core()
136 &t_coords, &t_clip, &apply_area); in lv_draw_sdl_img_core()
139 lv_draw_sdl_transform_areas_offset(ctx, has_composite, &apply_area, &t_coords, &t_clip); in lv_draw_sdl_img_core()
143 lv_area_to_sdl_rect(&t_coords, &coords_rect); in lv_draw_sdl_img_core()
148 draw_img_rounded(ctx, texture, header, draw_dsc, &t_coords, &t_clip, radius); in lv_draw_sdl_img_core()
151 draw_img_simple(ctx, texture, header, draw_dsc, &t_coords, &t_clip); in lv_draw_sdl_img_core()
Dlv_draw_sdl_rect.c156 lv_area_t t_coords = *coords, t_clip = *clip, apply_area, t_area; in lv_draw_sdl_draw_rect() local
157 …e = lv_draw_sdl_composite_begin(ctx, coords, clip, &extension, dsc->blend_mode, &t_coords, &t_clip, in lv_draw_sdl_draw_rect()
160 lv_draw_sdl_transform_areas_offset(ctx, has_composite, &apply_area, &t_coords, &t_clip); in lv_draw_sdl_draw_rect()
162 bool has_content = _lv_area_intersect(&t_area, &t_coords, &t_clip); in lv_draw_sdl_draw_rect()
166 draw_shadow(ctx, &t_coords, &t_clip, dsc); in lv_draw_sdl_draw_rect()
169 draw_bg_color(ctx, &t_coords, &t_area, dsc); in lv_draw_sdl_draw_rect()
170 draw_bg_img(ctx, &t_coords, &t_area, dsc); in lv_draw_sdl_draw_rect()
171 draw_border(ctx, &t_coords, &t_area, dsc); in lv_draw_sdl_draw_rect()
173 draw_outline(ctx, &t_coords, &t_clip, dsc); in lv_draw_sdl_draw_rect()